Releases: LastationVRChat/Lastation-Player-Tracker
Releases · LastationVRChat/Lastation-Player-Tracker
Lastation PlayerTracker V1.3.0
Complete Rewrite of the Location tracker.
- Each player gets assigned a game object that they are the owner of as a data container that they store their own local info to for sync.
- Each player now gets their own locations at 5-10 second intervals then syncs their location data to the main script.
- When a player checks their location each room checks the players distance to the room by closest probe.
- The rooms check in parallel then the player uses the room that reports the lowest distance probe to determine location.
- Added VPM and assembly definitions.
- Other various Optimizations to make the script performant.
LastationPlayerTracker V1.2
-Optimized and altered the DisplayLocalTrackingData.cs and DisplayLocalTrackingData.cs to use object pools instead of instantiate.
-Changed the Ping() to only check 1 player each frame.
-Added a protection so a ping would be blocked if a ping was ongoing.
-Moved the room probe checks to their own scripts so they can run in parallel to speed up the time it takes to check each room.
LastationPlayerTracker V1.1
Added namespace to all components.
Initial Release
The initial release of Lastation Player Tracker with display plugins.