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Floofer++ edited this page Apr 25, 2024 · 3 revisions

Hello reader! This is @dylanrafael05 speaking. This wiki entry is intended to be read by RCOS graders grading my Final Commit Summary for RPI's Spring 2024 semester in RCOS. Disregard if you do not know what this means.

During the process of creating the code in this repository, I have spent a ton of time messing around with Unity in order to get it to work properly in tandem with Lethal Company's base game assets and code structure. I would normally commit updates on this as I did in the original LCOS-Unity repository, but around four weeks ago I realized that I needed access to what is essentially a decompiled version of Lethal Company in order to actually begin integration with the game. This meant that I would need to extract assets from the actual game, and that submitting the Unity project I did this in to GitHub would be impossible, as I do not own those assets nor am I allowed to distribute them.

In order to get around this, I created a secondary Unity project and kept it stored entirely locally, copying scripts into this repository whenever I updated them. This is the reason why my commit count has plummeted in recent weeks, since I have been busy working on this internal Unity project, and have not been able to commit any progress on it. I still, however, have been putting in my fair share of effort, and this can be confirmed by my project leader, CJ Marino. Thank you for your understanding as to why my commits may seem lacking.

Clone this wiki locally