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Lost in Pixels

A 2D pixel-style game built with Godot 4.6. You explore a chunk-based world, interact with creatures (e.g. rabbits that eat and wander), and use simple combat and items.


Getting Godot

  1. Download Godot 4.6 (or the latest 4.x that matches the project):
  1. Install / run
  • Windows: extract the ZIP and run Godot_v4.x_*.exe.
  • No system-wide install required; the editor runs from the folder.

How to launch the game

  1. Open Godot Engine.
  2. Import or Open the project: point to the folder that contains project.godot (this repo’s root).
  3. In the editor, press F5 or click the Play (▶) button to run the main scene.

What the game does

  • World: A procedurally generated, chunk-based 2D world.
  • Creatures: Animals (e.g. rabbits) with simple AI: they get hungry, seek food (e.g. carrots), wander, and can flee. Some creatures can fly. They have health and can be damaged or eaten.
  • You: You control a character that can move, attack nearby creatures, interact with the world.

What you can do (controls)

Action Input
Move WASD or Arrow keys or left stick
Attack F
Spawn carrot Q (or A on AZERTY)
Interact (objects) E
Interact (creatures) R
Pause / back Escape
  • Move: Walk around the world; your movement speed can be modified by the terrain (e.g. different chunk types).
  • Attack: Hit enemies/creatures in a short range, instantly killing them.
  • Spawn carrot: Places a carrot in the world (e.g. in front of you). Creatures that eat food will go for it, and they might follow you afterwards
  • Interact (objects): Pick up or eat nearby objects in front of you.
  • Interact (creatures): Open the creature menu when a creature is nearby (give items, pet). Escape closes that menu or the pause menu, or opens pause when nothing else is open.

Tech notes

  • Engine: Godot 4.6, Forward+ renderer.
  • Physics: 2D (Jolt is listed in project.godot for 3D; 2D uses Godot’s built-in 2D physics).
  • Main scene: scenes/game.tscn.

If something doesn’t run, ensure you’re using Godot 4.x (ideally 4.6) and that the project path contains project.godot.

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