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UnityGLTF 2.13.0

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@hybridherbst hybridherbst released this 23 Aug 12:48
· 2 commits to main since this release

What's Changed

  • Fixed texture offset with flipped textures like ktx by @pfcDorn in #711
  • Fixed wrong exported blendshape normals and tangents when using sparse accessors by @pfcDorn in #712
  • Add initial support for MaterialX conversion through PolySpatial by @hybridherbst in #725
  • Camera import support by @pfcDorn in #706
  • Fixed #726 - Tangent issues with Draco compression by @pfcDorn in #727
  • Fixed shared SkinnedMesh on export by @pfcDorn in #729
  • Unity 2023.3 fixes by @pfcDorn in #730
  • Avoid unnecessary texture duplication on import - fixed #713 by @pfcDorn in #731
  • Animation pointer import support by @pfcDorn in #724
  • Feature: Material Dispersion [Requires the Animation Pointer Import Branch] by @pfcDorn in #728
  • Fix/avoid strip roots when animated by @pfcDorn in #734
  • Removed error logs for Texture and Node count on import by @pfcDorn in #738
  • fix 737 - Wrong image file names on export by @pfcDorn in #739
  • fixes #740 - Added missing ExtTransform support for some textures in AnimationPointer by @pfcDorn in #753
  • Flipped CameraOpqaueTexture fix on WebGl/OpenGl/... by @pfcDorn in #755
  • More texture import options and missing ktx mipmap parameter by @pfcDorn in #756
  • Bonemapping fix for already correct bone names on import by @pfcDorn in #758

Full Changelog: release/2.10.0-rc...release/2.13.0