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As title says i would like to have more accurate engines cus its kinda unbalanced to make a sportscar that has a v8 irl but then i gota give it a v12 to make it match better

Kafouille and others added 22 commits October 16, 2012 17:14
GM13 Syntax changes again
fixed another \ to a / and renamed info.txt to addon.txt.
fixed the magnitude and adding in a timer for the particle loading
…ble that received the color of the ammo crate for the tracer.
fixed the effects coloring
Fixed the alpha changes on the debris
…reported wrong if the code was called more tahn once per tick on a given Gearbox entity
…e a physics crash due to a divide by zero error.
Added an all-new Autocannon model with a proper material and animations.

Each of the following animations is 1 second in length for ease of
modulation by the ROF code:
idle - default state, ready to fire.
shoot - barrel rolls back, ready to load.
load - barrel returns to idle state.
newmag - barrel remains rolled back, magazine is cycled. Needs to be
followed up with a Load animation to look right.
It's not paricularly ciritical, but it helps the repo look neater!
Content: New autocannon model
Fixes negative ratios acting like neutral when using multiple gearboxes.
Specifically, fixes being unable to reverse when using differentials.
Trying a different way.
Should work properly on linux servers now due to most filesystems used
there being case sensitive as opposed to Windows.
Fixed issues with linux servers and most filesystems used there being
case sensitive.
Bugfix: Lowercased all lua files and references to them.
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5 participants