-
Notifications
You must be signed in to change notification settings - Fork 150
In need of more engines and more accurate to irl #12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
Vinzed666
wants to merge
22
commits into
Kafouille:master
Choose a base branch
from
ACF-Gmod:master
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GM13 Syntax changes again
fixed another \ to a / and renamed info.txt to addon.txt.
fixed the magnitude and adding in a timer for the particle loading
…ble that received the color of the ammo crate for the tracer.
fixed the effects coloring
Fixed the alpha changes on the debris
…reported wrong if the code was called more tahn once per tick on a given Gearbox entity
…e a physics crash due to a divide by zero error.
Added an all-new Autocannon model with a proper material and animations. Each of the following animations is 1 second in length for ease of modulation by the ROF code: idle - default state, ready to fire. shoot - barrel rolls back, ready to load. load - barrel returns to idle state. newmag - barrel remains rolled back, magazine is cycled. Needs to be followed up with a Load animation to look right.
It's not paricularly ciritical, but it helps the repo look neater!
Content: New autocannon model
Fixes negative ratios acting like neutral when using multiple gearboxes. Specifically, fixes being unable to reverse when using differentials.
Should work properly on linux servers now due to most filesystems used there being case sensitive as opposed to Windows.
This reverts commit 4fe3cd5.
Fixed issues with linux servers and most filesystems used there being case sensitive.
Bugfix: Lowercased all lua files and references to them.
Differential fix
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
As title says i would like to have more accurate engines cus its kinda unbalanced to make a sportscar that has a v8 irl but then i gota give it a v12 to make it match better