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ModuleDepthMask
Added in: v0.4.0
Last Updated in: v0.4.0
ModuleDepthMask
is a part module orginally written by Drew Cassidy for Restock.
This module allows for parts to have hollow insets that dont clip into other parts, ideal for engine nozzles, landing gear, air intakes, solar panel bays, and more.
Name: maskTransform
Description: The name of the transform that has your mask mesh. The only strictly required property.
Default Value: none
Name: bodyTransform
Description: The name of the transform that your mask mesh should apply to.
Default Value: none
Name: shaderName
Description: The name of the depth mask shader.
Default Value: DepthMask
Name: maskRenderQueue
Description: The render queue value for the mask, should be less than 2000.
Default Value: 1999
Name: meshRenderQueue
Description: The render queue value for the mesh, should be less than maskRenderQueue.
Default Value: 1000
- Add a depth mask mesh to your part model. It should cover up the hollow area you want to prevent clipping in, without sticking out. You can have multiple mask objects sharing the same name and they will all be used.
- Mark the depth mask object with the
Icon_Hidden
tag to prevent it from showing in the VAB part picker. - Add a new
ModuleDepthMask
to your part config. - Add the name of your mask object in the
maskTransform
property. - (Optional) Add the name of the object you want to restrict the mask effect to in the
bodyTransform
property.
The depth mask will prevent any other parts from rendering behind it. Because of that, it should not be used on any kind of bay where other parts will be placed, or on any part you can look completely through. It also should "bubble" out above the hole you want to cover, otherwise it would be possible to see through it from the side. Also double check your normal direction, since the depth shader only works one way.
MODULE
{
name = ModuleDepthMask
maskTransform = mask
bodyTransform = interior //Optional
}
Changelog
v0.4.0:- Added ModuleDepthMask, Adapted with permission from KSP-DepthMask.