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@kolmipilot kolmipilot commented Jul 23, 2025

When merged this pull request will:

  • Add Tier 2 and Tier 3 gas agents: blister agent and nerve agent (VX)
  • Rename "toxic gas" to "pulmonary agent / choking agent"
  • Add a custom damage type: chemical burn, used by the blister agent
  • Implement a configurable decontamination system for the blister agent (randomly adds chemical burns)
  • Add decontamiantion kit
  • Add a custom damage system for the nerve agent (VX)
  • Introduce protection levels for Tier 2 and Tier 3 gases, with configurable CBRN suits and SCBA backpacks
  • Add SCBA management actions via ACE interaction menu: enable / disable / check / recharge
  • Improve chemical detector — now shows gas concentration level using colored screen overlay
    TODO: graphical improvement
  • Change gasmask filter logic:
    • If SCBA is enabled, filter is not required
    • SCBA protects filter from damage
  • Add custom colors per gas tier
    (can be disabled in Zeus / Eden module; supports using shared or unique effects per gas)
  • Add gasmask screen overlay
  • Add new bomb: BLU-80/B (VX nerve agent bomb)
  • Add mortar ammunition variants for each gas tier
  • Sort and clean up stringtables
  • Fix vitals\fnc_handlePoisoning.sqf

TODO:

  • - Improve chemical detector graphics
  • - Add translations to stringtables
  • - Improve vx poisoning symptoms
    • - Add bradycardia

Based on https://github.com/AtrixZockt/KAM/tree/dev-Tomcat

IMPORTANT

  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

Kolmipilot and others added 18 commits July 16, 2025 17:11
…monary agent/chocking agent, if wear scba dont need filter, and filter isnt decaying, enable debug temporary because handlevitals_poisoning dont work?
 Add action to manage SCBA, add scba functionality.
New lines in docs about SCBA.
TODO fix: add scba recharge, repair lowoxygen alarm sounds
TODO add: gas configurable colors based on tier.
mask overlay vanilla functions, but need eh

in future:
decontamination, new scba without contact requirement
…fects, and color effects to module from settings, added custom damage type, chem burns
added configurable particle effects for chem ammuntion,
added tier 2,3 morttar shells,a nd renmae tier 1
added tier 3 BLU-80B bomb
@MiszczuZPolski MiszczuZPolski added this to the Ongoing milestone Jul 24, 2025
@MiszczuZPolski MiszczuZPolski added the kind/enhancement Release Notes: **IMPROVED:** label Jul 24, 2025
@kolmipilot kolmipilot marked this pull request as ready for review July 27, 2025 14:50
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Haven't been able to test in game yet, but first thoughts

Kolmipilot and others added 4 commits September 17, 2025 12:04
HandleVX to pfh.
Removed bug.
GiveUntiScba changed to event.
HandleVX added macros.
enableSCBA changed systemchat to ace formated text.
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3 participants