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Chemical - Rework #798
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Chemical - Rework #798
kolmipilot
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KAT-Advanced-Medical:dev-Tomcat
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…monary agent/chocking agent, if wear scba dont need filter, and filter isnt decaying, enable debug temporary because handlevitals_poisoning dont work?
Add action to manage SCBA, add scba functionality. New lines in docs about SCBA. TODO fix: add scba recharge, repair lowoxygen alarm sounds TODO add: gas configurable colors based on tier. mask overlay vanilla functions, but need eh in future: decontamination, new scba without contact requirement
…fects, and color effects to module from settings, added custom damage type, chem burns
added configurable particle effects for chem ammuntion, added tier 2,3 morttar shells,a nd renmae tier 1 added tier 3 BLU-80B bomb
…tion, fix default gas level screen color
-improved vx poisioning TODO: Add bradycardia to fnc_handleVX.sqf Improve vx poisoning symptoms
MiszczuZPolski
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Aug 12, 2025
Co-authored-by: MiszczuZPolski <[email protected]>
…dout eh to glasses changed
Cplhardcore
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Sep 16, 2025
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Haven't been able to test in game yet, but first thoughts
HandleVX to pfh. Removed bug. GiveUntiScba changed to event. HandleVX added macros. enableSCBA changed systemchat to ace formated text.
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When merged this pull request will:
TODO:graphical improvement(can be disabled in Zeus / Eden module; supports using shared or unique effects per gas)
vitals\fnc_handlePoisoning.sqfTODO:
Based on https://github.com/AtrixZockt/KAM/tree/dev-Tomcat
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}.