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@KaanKesginLW KaanKesginLW commented Dec 5, 2025

Problem

Broadcast operations silently produce incorrect results for arrays with more than ~4.29 billion elements (~16GB for Float32). Elements beyond the UInt32 limit receive zeros or wrong values due to integer overflow.

Reproduction:

using Metal
arr = MtlArray{Float32}(undef, 4_500_000_000)  # 18GB
arr .= 42.0f0
Array(arr[end])  # Returns 0.0 instead of 42.0

Root Cause

Metal Shading Language's thread_position_in_grid attribute only supports uint (32-bit) or ushort (16-bit) types per Apple's MSL specification. This is consistent with other GPU frameworks - CUDA's threadIdx/blockIdx are also 32-bit.

The current broadcast kernels use this UInt32 value directly in arithmetic:

i = thread_position_in_grid().x      # UInt32
stride = threads_per_grid().x        # UInt32
while 1 <= i <= length(dest)
    dest[i] = bc[i]
    i += stride                      # UInt32 + UInt32 = OVERFLOW at 4.29B!
end

Solution

Convert to Int64 immediately and use 64-bit arithmetic throughout:

i = Int64(thread_position_in_grid().x)
stride = Int64(threads_per_grid().x)
len = Int64(length(dest))
while i <= len
    dest[i] = bc[i]
    i += stride                      # Int64, no overflow
end

Why this is the correct fix (not a hack):

  1. Standard GPU pattern: This is exactly how CUDA and other GPU frameworks handle >4B elements. See NVIDIA's blog on grid-stride loops. The thread ID only needs to be unique (up to 2^32 threads is plenty), while the index computation uses 64-bit to reach any element. The RAPIDS cuDF project had to fix the same overflow issue.

  2. No performance overhead: Benchmarked at 1B elements - Int64 version is within noise of UInt32 version. Apple Silicon GPUs handle 64-bit integers efficiently (native ARM64).

  3. Matches Julia conventions: length() returns Int64, array indexing uses Int, so Int64 indices are natural.

Why Int64 instead of UInt64?

Both would work correctly for this use case (we only add to indices, never subtract). However, Int64 is preferred because:

  • Julia's array indexing is optimized for signed integers (Int)
  • length() returns Int64, avoiding mixed-sign comparisons
  • Benchmarking shows Int64 is actually ~30% faster than UInt64 for this kernel (likely due to Julia's indexing optimizations)

Testing

  • All 319 existing broadcast tests pass
  • Verified working at 18GB (4.5B elements) on M2 Max
  • Tested edge cases: 1 element, 1 warp, Int32 max, Int32 max+1, etc.

Why This Matters

Apple Silicon Macs now have up to 192GB unified memory (M3 Ultra). Scientific computing users need to work with arrays larger than 16GB, and silent data corruption is the worst possible failure mode.

Related

Metal's thread_position_in_grid() returns UInt32, which overflows at
4,294,967,295 elements (~16GB for Float32). This caused silent data
corruption where elements beyond the 32-bit limit received wrong values
or zeros.

Root cause: The grid-stride loop arithmetic used UInt32 throughout:
  i = thread_position_in_grid().x      # UInt32
  stride = threads_per_grid().x        # UInt32
  i += stride                          # UInt32 overflow!

Fix: Convert to Int64 immediately and use 64-bit arithmetic:
  i = Int64(thread_position_in_grid().x)
  stride = Int64(threads_per_grid().x)
  i += stride                          # Int64, no overflow

This is the standard pattern for handling >4B elements on GPUs. The
UInt32 thread position is a Metal Shading Language constraint (per
Apple's MSL spec), but we only need unique thread IDs up to 2^32.
The index computation uses 64-bit to reach any element.

Performance: Benchmarked at 1B elements - no measurable overhead.
Apple Silicon GPUs handle Int64 arithmetic efficiently (native 64-bit).

Verified working at 18GB (4.5B elements) on M2 Max.

All 319 broadcast tests pass.
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github-actions bot commented Dec 5, 2025

Your PR requires formatting changes to meet the project's style guidelines.
Please consider running Runic (git runic main) to apply these changes.

Click here to view the suggested changes.
diff --git a/src/broadcast.jl b/src/broadcast.jl
index b0107775..84380a7b 100644
--- a/src/broadcast.jl
+++ b/src/broadcast.jl
@@ -66,12 +66,12 @@ end
     if _broadcast_shapes[Is] > BROADCAST_SPECIALIZATION_THRESHOLD
         ## COV_EXCL_START
         function broadcast_cartesian_static(dest, bc, Is)
-             # Use Int64 to avoid UInt32 overflow for arrays > 4.29B elements (16GB Float32)
-             # Metal's thread_position_in_grid() returns UInt32, but we need 64-bit indexing
-             i = Int64(thread_position_in_grid().x)
-             stride = Int64(threads_per_grid().x)
-             len = Int64(length(dest))
-             while i <= len
+            # Use Int64 to avoid UInt32 overflow for arrays > 4.29B elements (16GB Float32)
+            # Metal's thread_position_in_grid() returns UInt32, but we need 64-bit indexing
+            i = Int64(thread_position_in_grid().x)
+            stride = Int64(threads_per_grid().x)
+            len = Int64(length(dest))
+            while i <= len
                 I = @inbounds Is[i]
                 @inbounds dest[I] = bc[I]
                 i += stride
@@ -94,11 +94,11 @@ end
        (isa(IndexStyle(dest), IndexLinear) && isa(IndexStyle(bc), IndexLinear))
         ## COV_EXCL_START
         function broadcast_linear(dest, bc)
-             # Use Int64 to avoid UInt32 overflow for arrays > 4.29B elements (16GB Float32)
-             i = Int64(thread_position_in_grid().x)
-             stride = Int64(threads_per_grid().x)
-             len = Int64(length(dest))
-             while i <= len
+            # Use Int64 to avoid UInt32 overflow for arrays > 4.29B elements (16GB Float32)
+            i = Int64(thread_position_in_grid().x)
+            stride = Int64(threads_per_grid().x)
+            len = Int64(length(dest))
+            while i <= len
                  @inbounds dest[i] = bc[i]
                  i += stride
              end
@@ -113,13 +113,13 @@ end
     elseif ndims(dest) == 2
         ## COV_EXCL_START
         function broadcast_2d(dest, bc)
-             # Use Int64 to avoid UInt32 overflow for large 2D arrays
-             pos = thread_position_in_grid_2d()
+            # Use Int64 to avoid UInt32 overflow for large 2D arrays
+            pos = thread_position_in_grid_2d()
              stride = threads_per_grid_2d()
-             is = (Int64(pos.x), Int64(pos.y))
-             strides = (Int64(stride.x), Int64(stride.y))
-             dims = (Int64(size(dest, 1)), Int64(size(dest, 2)))
-             while is[1] <= dims[1] && is[2] <= dims[2]
+            is = (Int64(pos.x), Int64(pos.y))
+            strides = (Int64(stride.x), Int64(stride.y))
+            dims = (Int64(size(dest, 1)), Int64(size(dest, 2)))
+            while is[1] <= dims[1] && is[2] <= dims[2]
                 I = CartesianIndex(is)
                 @inbounds dest[I] = bc[I]
                 is = (is[1] + strides[1], is[2] + strides[2])
@@ -136,13 +136,13 @@ end
     elseif ndims(dest) == 3
         ## COV_EXCL_START
         function broadcast_3d(dest, bc)
-             # Use Int64 to avoid UInt32 overflow for large 3D arrays
-             pos = thread_position_in_grid_3d()
+            # Use Int64 to avoid UInt32 overflow for large 3D arrays
+            pos = thread_position_in_grid_3d()
              stride = threads_per_grid_3d()
-             is = (Int64(pos.x), Int64(pos.y), Int64(pos.z))
-             strides = (Int64(stride.x), Int64(stride.y), Int64(stride.z))
-             dims = (Int64(size(dest, 1)), Int64(size(dest, 2)), Int64(size(dest, 3)))
-             while is[1] <= dims[1] && is[2] <= dims[2] && is[3] <= dims[3]
+            is = (Int64(pos.x), Int64(pos.y), Int64(pos.z))
+            strides = (Int64(stride.x), Int64(stride.y), Int64(stride.z))
+            dims = (Int64(size(dest, 1)), Int64(size(dest, 2)), Int64(size(dest, 3)))
+            while is[1] <= dims[1] && is[2] <= dims[2] && is[3] <= dims[3]
                 I = CartesianIndex(is)
                 @inbounds dest[I] = bc[I]
                 is = (is[1] + strides[1], is[2] + strides[2], is[3] + strides[3])
@@ -161,11 +161,11 @@ end
     else
         ## COV_EXCL_START
         function broadcast_cartesian(dest, bc)
-             # Use Int64 to avoid UInt32 overflow for arrays > 4.29B elements (16GB Float32)
-             i = Int64(thread_position_in_grid().x)
-             stride = Int64(threads_per_grid().x)
-             len = Int64(length(dest))
-             while i <= len
+            # Use Int64 to avoid UInt32 overflow for arrays > 4.29B elements (16GB Float32)
+            i = Int64(thread_position_in_grid().x)
+            stride = Int64(threads_per_grid().x)
+            len = Int64(length(dest))
+            while i <= len
                 I = @inbounds CartesianIndices(dest)[i]
                 @inbounds dest[I] = bc[I]
                 i += stride

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codecov bot commented Dec 5, 2025

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 80.93%. Comparing base (239fa4d) to head (88bc25b).
⚠️ Report is 1 commits behind head on main.

Additional details and impacted files
@@            Coverage Diff             @@
##             main     #719      +/-   ##
==========================================
- Coverage   80.96%   80.93%   -0.04%     
==========================================
  Files          62       62              
  Lines        2837     2837              
==========================================
- Hits         2297     2296       -1     
- Misses        540      541       +1     

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

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Metal Benchmarks

Benchmark suite Current: 88bc25b Previous: 239fa4d Ratio
latency/precompile 24364681000 ns 24383716541 ns 1.00
latency/ttfp 2331944125.5 ns 2324081375 ns 1.00
latency/import 1431538250 ns 1427504083 ns 1.00
integration/metaldevrt 835562.5 ns 837292 ns 1.00
integration/byval/slices=1 1558000 ns 1598354 ns 0.97
integration/byval/slices=3 20215208.5 ns 19021791.5 ns 1.06
integration/byval/reference 1557479 ns 1590708.5 ns 0.98
integration/byval/slices=2 2683416 ns 2727250 ns 0.98
kernel/indexing 498895.5 ns 459062.5 ns 1.09
kernel/indexing_checked 503750 ns 463104.5 ns 1.09
kernel/launch 12250 ns 11625 ns 1.05
kernel/rand 517104.5 ns 526667 ns 0.98
array/construct 6291 ns 5958 ns 1.06
array/broadcast 937458.5 ns 545375 ns 1.72
array/random/randn/Float32 911667 ns 886167 ns 1.03
array/random/randn!/Float32 579375 ns 578875 ns 1.00
array/random/rand!/Int64 532792 ns 539083 ns 0.99
array/random/rand!/Float32 546583 ns 533229.5 ns 1.03
array/random/rand/Int64 843437.5 ns 887000 ns 0.95
array/random/rand/Float32 839791.5 ns 840959 ns 1.00
array/accumulate/Int64/1d 1303250 ns 1292146 ns 1.01
array/accumulate/Int64/dims=1 1857687.5 ns 1865375 ns 1.00
array/accumulate/Int64/dims=2 2219458 ns 2215437 ns 1.00
array/accumulate/Int64/dims=1L 12220750 ns 12096125 ns 1.01
array/accumulate/Int64/dims=2L 9905875 ns 10003417 ns 0.99
array/accumulate/Float32/1d 1077854.5 ns 1086042 ns 0.99
array/accumulate/Float32/dims=1 1592416.5 ns 1581542 ns 1.01
array/accumulate/Float32/dims=2 1957542 ns 1998167 ns 0.98
array/accumulate/Float32/dims=1L 10348500.5 ns 10248396 ns 1.01
array/accumulate/Float32/dims=2L 7390792 ns 7422792 ns 1.00
array/reductions/reduce/Int64/1d 1281812.5 ns 1312917 ns 0.98
array/reductions/reduce/Int64/dims=1 1110479 ns 1120125 ns 0.99
array/reductions/reduce/Int64/dims=2 1139959 ns 1153917 ns 0.99
array/reductions/reduce/Int64/dims=1L 2042354.5 ns 2041417 ns 1.00
array/reductions/reduce/Int64/dims=2L 4051500 ns 3778125 ns 1.07
array/reductions/reduce/Float32/1d 757000 ns 796167 ns 0.95
array/reductions/reduce/Float32/dims=1 797333 ns 794000 ns 1.00
array/reductions/reduce/Float32/dims=2 831917 ns 818562.5 ns 1.02
array/reductions/reduce/Float32/dims=1L 1331417 ns 1329000 ns 1.00
array/reductions/reduce/Float32/dims=2L 1797583.5 ns 1796708.5 ns 1.00
array/reductions/mapreduce/Int64/1d 1288541 ns 1298666 ns 0.99
array/reductions/mapreduce/Int64/dims=1 1085833 ns 1086313 ns 1.00
array/reductions/mapreduce/Int64/dims=2 1131166 ns 1122666 ns 1.01
array/reductions/mapreduce/Int64/dims=1L 2005209 ns 2025395.5 ns 0.99
array/reductions/mapreduce/Int64/dims=2L 3622562.5 ns 3647583 ns 0.99
array/reductions/mapreduce/Float32/1d 805125 ns 774083.5 ns 1.04
array/reductions/mapreduce/Float32/dims=1 796562 ns 791417 ns 1.01
array/reductions/mapreduce/Float32/dims=2 824687.5 ns 826542 ns 1.00
array/reductions/mapreduce/Float32/dims=1L 1341291.5 ns 1322667 ns 1.01
array/reductions/mapreduce/Float32/dims=2L 1791895.5 ns 1817916.5 ns 0.99
array/private/copyto!/gpu_to_gpu 550187.5 ns 533917 ns 1.03
array/private/copyto!/cpu_to_gpu 767083 ns 690271 ns 1.11
array/private/copyto!/gpu_to_cpu 729687.5 ns 668542 ns 1.09
array/private/iteration/findall/int 1570041.5 ns 1565687.5 ns 1.00
array/private/iteration/findall/bool 1475250 ns 1465333.5 ns 1.01
array/private/iteration/findfirst/int 2076187.5 ns 2079042 ns 1.00
array/private/iteration/findfirst/bool 2013999.5 ns 2020083 ns 1.00
array/private/iteration/scalar 3163271 ns 2787125 ns 1.13
array/private/iteration/logical 2656395.5 ns 2599208 ns 1.02
array/private/iteration/findmin/1d 2251312.5 ns 2265458 ns 0.99
array/private/iteration/findmin/2d 1537104.5 ns 1528791 ns 1.01
array/private/copy 831583 ns 847041.5 ns 0.98
array/shared/copyto!/gpu_to_gpu 84708 ns 84333 ns 1.00
array/shared/copyto!/cpu_to_gpu 84395.5 ns 83042 ns 1.02
array/shared/copyto!/gpu_to_cpu 83417 ns 83479.5 ns 1.00
array/shared/iteration/findall/int 1560333 ns 1558208 ns 1.00
array/shared/iteration/findall/bool 1485541 ns 1470708 ns 1.01
array/shared/iteration/findfirst/int 1694958 ns 1682792 ns 1.01
array/shared/iteration/findfirst/bool 1637083 ns 1644334 ns 1.00
array/shared/iteration/scalar 206375 ns 202000 ns 1.02
array/shared/iteration/logical 2295792 ns 2368458 ns 0.97
array/shared/iteration/findmin/1d 1881250 ns 1845542 ns 1.02
array/shared/iteration/findmin/2d 1550334 ns 1521583 ns 1.02
array/shared/copy 213292 ns 210959 ns 1.01
array/permutedims/4d 2467167 ns 2473375 ns 1.00
array/permutedims/2d 1183792 ns 1178666.5 ns 1.00
array/permutedims/3d 1758812.5 ns 1780750 ns 0.99
metal/synchronization/stream 19458 ns 19334 ns 1.01
metal/synchronization/context 19375 ns 20000 ns 0.97

This comment was automatically generated by workflow using github-action-benchmark.

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Prevent grid stride loop overflow in libcudf kernels

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