I am a self taught junior game developer. I have worked on projects both with and without online courses and continuously work on these in my free time. I work with Unreal Engine in C++ and I am always expanding my knowledge through various online courses.
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Platformer:
This is the first project I built on my own, it is a 2D beat-your-time platformer built with Unreal Engine's Blueprint system. I took a lot of enjoyment in making this game and watching friends and family beat it. I plan to add more intricate levels and make it even tougher to beat!
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Cosmic Blaster:
This is a multiplayer shooter game that I created with a course on Udemy (big thanks to Stehen Ulibarri for his amazing work!). Although this is a follow-along course, I implemented a lot of my own features and gave it my own spin. I learnt a lot during this course, especially in mutliplayer and replication.
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OpenWorldRPG:
As the very original name suggests, this is an open world RPG game, built in Unreal Engine using C++. Complete with a playable character, enemies and weapons. Another course by Stephen Ulibarri that I thoroughly enjoyed, a lot of emphasis on combat and level design.
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Aura:
A top down RPG using Unreal Engine's Gameplay Ability System, working with attributes, ability systems and gameplay tags. This is a very involved course with lots to learn, but I have enjoyed every lecture and hurdle I have encountered!
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Run Sprite, Run!:
I decided to recreate my Platformer game, using C++ and writing all my own code, based on my logic from my Unreal Engine Blueprints. I'm very excited to be working on my very own C++ project and see exactly what I am capable of!
If you have any questions about me or my projects, or would simply like to chat, please reach out!
- Github: JodieKitten
- LinkedIn: https://www.linkedin.com/in/jodie-herrington-53171b190
- Carrd Portfolio: https://jodieherrington.carrd.co