Skip to content
View JodieKitten's full-sized avatar

Block or report JodieKitten

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
JodieKitten/README.md

Hi there, thanks for landing on my page! 👋

I am a self taught junior game developer. I have worked on projects both with and without online courses and continuously work on these in my free time. I work with Unreal Engine in C++ and I am always expanding my knowledge through various online courses.

My Projects

  • Platformer:

    This is the first project I built on my own, it is a 2D beat-your-time platformer built with Unreal Engine's Blueprint system. I took a lot of enjoyment in making this game and watching friends and family beat it. I plan to add more intricate levels and make it even tougher to beat!

  • Cosmic Blaster:

    This is a multiplayer shooter game that I created with a course on Udemy (big thanks to Stehen Ulibarri for his amazing work!). Although this is a follow-along course, I implemented a lot of my own features and gave it my own spin. I learnt a lot during this course, especially in mutliplayer and replication.

  • OpenWorldRPG:

    As the very original name suggests, this is an open world RPG game, built in Unreal Engine using C++. Complete with a playable character, enemies and weapons. Another course by Stephen Ulibarri that I thoroughly enjoyed, a lot of emphasis on combat and level design.

  • Aura:

    A top down RPG using Unreal Engine's Gameplay Ability System, working with attributes, ability systems and gameplay tags. This is a very involved course with lots to learn, but I have enjoyed every lecture and hurdle I have encountered!

  • Run Sprite, Run!:

    I decided to recreate my Platformer game, using C++ and writing all my own code, based on my logic from my Unreal Engine Blueprints. I'm very excited to be working on my very own C++ project and see exactly what I am capable of!

Connect with me!

If you have any questions about me or my projects, or would simply like to chat, please reach out!

Pinned Loading

  1. Aura Aura Public

    C++

  2. CosmicBlaster CosmicBlaster Public

    C++

  3. OpenWorldRPG OpenWorldRPG Public

    C++

  4. Platformer Platformer Public

  5. TheGreatFleece TheGreatFleece Public

    C#

  6. MobileShooter MobileShooter Public

    C#