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Redundant FormerlySerializedAs attribute
Matt Ellis edited this page Feb 19, 2019
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3 revisions
The [FormerlySerializedAs]
attribute is used to tell Unity that a field has been previously serialised with a different name, to allow for versioning and renaming code.
This inspection will highlight redundant usages of the attribute, and provides an Alt+Enter quick fix to remove the redundant attribute. The attribute usage is considered redundant if:
- It is applied to a field that is not serialised. This can be because the field is declared in a non-Unity type (e.g. does not derive from
MonoBehaviour
) or because the field is not serialised (e.g.private
or marked with[NonSerialized]
). - The previous name specified in the attribute arguments is the same as the current name of the field. E.g.:
// Marked as redundant as the names are the same [FormerlySerializedAs("position")] public int position;
See the documentation for FormerlySerializedAsAttribute
and also the Unity blog post announcing the feature.
This inspection was first added in Rider/ReSharper 2018.2.