This is the open source version of the Cubedcraft TNTWars plugin. This is still a W.I.P. version and not made for generic minigame servers. It is designed to take FULL CONTROL over the server's players & state. This might change in future versions but for the time being, it will not change.
After you uploaded the plugin to your server, make sure you have added the following dependencies as well
Dependencies:
Soft Dependency: (Optional)
To start off, you want to make sure you have the permissions tntwars.mapmanager
, tntwars.game
and tntwars.game. admin
After you logged in you might notice that you start your server in a default world. This world will act as a backup world and will only show when some kind of error has occurred, but is no issue for now. Let's create a new map!
- Use
/mm create <name>
to make a new world. - Next up, you can use
/mm info <name>
to view all the properties you can set and change. - Let's build a map, making sure BLUE is facing EAST and RED is facing WEST
- Now, lets start by setting up the map:
- Set the spawn points with
/mm spawn add <RED/BLUE/SPECTATOR>
(The spawns will be rounded down so you don't need to be super specific) - Make a worldedit selection around a side and do
/mm setteamregion <TEAM>
. This will be the team boundaries (except for the void). Also do this for the other team. - Set the material for the item using
/mm setmaterial <MATERIAL>
- Enable the map using
/mm setenabled true
, if it didn't enable, check/mm info
and fix the missing options - Optionally, you can change the void height using
/mm setvoidheight <y-axis>
- Set the spawn points with
- Once completed, load the map using
/game loadmap <name>
If you want to contribute, feel free! Take a look at one of the issues or the roadmap or suggest your own features in the issues / discussions!
The code and repository has been liscenced under GNU GPL 3.0, see the LISCENCE file for details