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ability

ReCap Bot edited this page Feb 4, 2026 · 3 revisions

Size: 0x1E8 Count: 0x30

Structure

Offset DataType Name
0x50 Char namespace
0x5A Bool requiresAgent
0x5C Int allowsMovement
0x130 Int maxStackCount
0x150 Bool noGlobalCooldown
0x151 Bool shouldPursue
0x152 Bool finishOnDeath
0x153 Bool alwaysUseCursorPos
0x154 Bool channelled
0x155 Bool showChannelBar
0x158 UInt32 minimumChannelTimeMs
0x15C Bool faceTargetOnCreate
0x160 UInt32 descriptors
0x164 UInt32 debuffDescriptors
0x168 UInt32 damageType
0x16C UInt32 damageSource
0x170 Float damageCoefficient
0x174 Float healingCoefficient
0x178 Int modifierPriority
0x17C Bool deactivateOnInterrupt
0x180 Key statusAnimation
0x184 Asset statusHeadEffect
0x188 Asset statusBodyEffect
0x18C Asset statusFootEffect
0x190 Int activationType
0x194 Int deactivationType
0x198 Int interfaceType
0x19C Int cooldownType
0x1A0 Int targetType
0x74 Key reticleEffect
0x78 Key icon
0x7C Key localizedGroup
0x80 Key localizedName
0x84 Key localizedDescription
0xA4 Key localizedShortDescription
0xA8 Key localizedOverdriveDescription
0xAC Key lootGroup
0xB0 Key lootDescription
0xD0 Float cooldown
0xF0 Float cooldownVariance
0x110 Float range
0x1A4 Int handledEvents
0x1B8 Int scalingAttribute
0x1BC Int primaryAttributeStat
0x1C0 Key primaryAttributeStatDelegate
0x1C4 Float manaCoefficient
0x1E4 Bool saveOnDehydrate
0x1E5 Bool rejectable

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