Releases: JammingCat21/BombasticProjectiles
Releases · JammingCat21/BombasticProjectiles
1.0.12 Release
- Added Freemode Toggle in config. You can get straight to explosive fun.
- All players / projectiles / mobs can cause explosions.
- Blocks will break regardless of settings/perms.
- Block Drops are disabled.
- Protection Lists are still active.
- Named Mobs are not safe.
- Only Global Value is active.
1.0.11 Release
- Updated to 1.21.11 API
- Consecutive Arrow Shooting was added back.
- Fixed a bug where self shot items would explode if triggered by a regularly shot item.
- Self Shot items now glow when they land on the ground.
1.0.10 Release
Fixes
- Player to player explosions didn’t occur due to Self Shot miscalculation.
- Self Shot flagged when a player was shot, not the shooter themselves.
Changes
- Players in Creative no longer receive copies of their Tridents.
- Tightened codebase
1.0.9 Release
Tridents no longer stick in the air! They are now deleted upon explosion and reappear in your inventory with all metadata:
- Name
- Enchants
- Durability (Including the final throw)
- Lore
Changes
- All references to Trident Fixes in the config and source have been deprecated.
- Verbose Enable Warning is now on the console upon server boot and not when an OP joins.
- Removed some unused messages lingering around.
Fixes
- Tridents would get stuck in the air upon explosion.
1.0.8 Fixes
Fixes
- Players would get warned about protected world even if they didn't meet conditions.
- 1.12 config had items in its list that didn't belong.
Changes
- 1.16 Config had COW changed to PARROT
- 1.12 Config had CAT changed to PARROT
1.0.7b - 1.21.x
Changes:
- Removed Kyori Dependency
It’s pretty stable. Haven't got to test permissions but most errors have been worked out.
Nothing to really note at this time. Its mostly a complete rewrite with everything optimized.
1.0.7 Update
The Overhaul
1.0.7 is a complete overhaul to the codebase and with a plethora of new features and better protections.
With a codebase reduction of roughly 50%. Bug fixing and porting will be much easier.
It is also OPEN SOURCE now.
Supported
- 1.16.5 ~ 1.21.x
- 1.12.2
Additions:
- You can set what worlds disable explosive projectiles.
- You can toggle if named mobs should get hurt.
- You can set entities and blocks you want to protect.
- You can toggle if exploded blocks drop.
Changes:
- BreakBlock has been split into Player/Mob.
- Tridents will now get deleted if the shooter is in Creative.
- Consecutive explosions will occur for every projectile except Arrows, Tridents, and Enderpearls.
- Removed Kyori Dependency
- Verbose is no longer spammy. Straight to the point on key things.
Fixes:
- The 1.21.x version is correctly on the 1.21 API instead of 1.21.4
- Consecutive explosions would not occur until the current projectile landed.
- Chance of arrow getting deleted after bouncing of player.
- Chance of arrow getting deleted despite BlockBreak being off.
- Various Verbose corrections.
NOTE:
- To prevent explosive damage from Mobs and Players in Worldguard regions, set other-explosions to false in your region.
- If consecutive explosions become an issue for larger servers, I will add a toggle but I see no reason too right now.