A very silly and simple port of oneko.js to GDScript. All I really did was copy and paste the JavaScript code and change it to Godot's syntax and functions. I have a very high suspicion that some aspects of this program may not behave like the original script, so if you find out why, please report it as an issue!
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The window is actually 64x64 in size, which causes the cat to have a margin, and not fully go to the edge of windows. I tried setting it in the project settings, and in the script, but I couldn't figure it out. The intended size is 32x32 (same size as the sprite).
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I am not sure if I could describe this as an issue, but I don't think the border scratch animations are ever able to play, the code is the same as the original, so it might work, if it does, please let me know!
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Something's off about the animation timers and random functions. I don't know what, but it just doesn't feel exactly like the original. I might be crazy, but I don't think the original has flashing animations like this one.