Repository containing various examples of how to use the xmm-unity plugin.
You should first clone the xmm-unity repository.
All the example projects require that you compile the plugin for the desired
platform, then drop it into the Assets/Plugins
subfolder, and that you copy
the XmmEngine.cs
wrapper file into the Assets/Scripts
subfolder.
Instructions on how to compile can be found in the README of the plugin's
repository.
These examples have been written by the ISMM team at
IRCAM, within the context of the RAPID-MIX
project, funded by the European Union’s Horizon 2020 research and innovation programme.
Original XMM code authored by Jules Françoise, ported to Unity by Joseph Larralde.
See github.com/Ircam-RnD/xmm for detailed XMM credits.