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GameSense Version 2.2.1

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@IUDevman IUDevman released this 09 Nov 14:55
· 757 commits to master since this release

Release Date: 11/09/2020
-Also Released on Discord.
-Reminder: Always back up your config before running a new release

GameSense v2.2.1 Changelog:

GUI:
-Gui now uses the new PanelStudio API made by our very own lukflug.
-Benefits to this is drop down boxes for color settings and better optimizations for things such as overlapping panels.
-Added blur option.

Commands:
-Rewrote command system, commands should be better to work worth and less buggy.
-Removed patched out vanish command.

TargetHUD:
-added another check for the player which it is rendering, so it won't display the nametag on the HUD if you're not using custom     
nametags.

AutoCrystal:
-Modified how attack speed works, seems to be a lot more stable, accurate, and faster.

Offhand Modules:
-Added a setting to each which turns off the other if enabled. Example:
I have OffhandGap enabled, and if I enable OffhandCrystal it disables the previous (dumb explanation I know).

Misc:
-FastPlace crystal should work better now (thx death4two).
-AutoSwitch has been reworked for most combat modules.
-Added some more checks to Notifications to hopefully prevent crashing.

Rewrote/Reworked Modules:
LogoutSpots
Sprint
HoleFill
Speed (default settings work really well, check picture below)
AutoWeb
CoordExploit

Other than that, a few bug fixes and code improvement.