Added movement tokens for Alpha Strike in play mode #31
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This adds a small hex token next to pilot skill with a <?>. Clicking on it will show the appropriate movement tokens for the unit. Selecting the movement type will now show the letter and coloring of the movement token in the small hex.
TTM is updated to reflect movement. It should respect JMPS# and JMPW#.
Movement affects to firing should be respected as well. Standstill reduces by 1, jumping increases by 2, jumping jack SPA is considered as well as BA having no jump penalty.
This is how the play mode loads. Each unit is given a movement token with <?> to indicate that they haven't had an option selected yet.

Some tokens selected and one in the process of being selected. Jump is only available to units that have it as a valid option.

Aerospace movement token options to help with tracking flight level.
