Releases: GompDS/DS3PortingTool
Releases · GompDS/DS3PortingTool
DS3PortingTool v1.3.4
DS3PortingTool v1.3.3
- 9000s animation for Elden Ring are no longer removed by default
- Fixed a bug where the sound ids would not be changed
- Fixed a bug where materials with '_m' in the name and '_cloth' caused the program to crash.
DS3PortingTool v1.3.2
Added the '-f' flag which means when porting a character or object only the flver(s) will be ported if there are any.
DS3PortingTool v1.3.1
Fixed a bug where sound ids would be replaced with an empty string if the -i or -s flag was not used.
DS3PortingTool v1.3.0
- Can now port objbnd from Sekiro and geombnd/geomhkxbnd from Elden Ring.
- Flag '-c' has been renamed to flag '-i' because its no longer just for character ids.
- Can now remap SpEffectIds.
DS3PortingTool v1.2.2
Fixed a bug where hkx binder files were given an incorrect ID because animation offsets were wrongfully omitted.
DS3PortingTool v1.2.1
Fixed a bug where glow materials caused the program to fail.
DS3PortingTool v1.2.0
- Elden Ring Support
- Added the ability to allow certain SpEffects to pass through even if SpEffect events are excluded.
- Other improvements
The -o flag is buggy in this version. Use at your own discretion. I will try to fix it soon.
DS3PortingTool v1.1.0
Fixed an issue where alternate movesets could not be used because the hkx files were a100 instead of a001.
DS3PortingTool v1.0.0
Initial release.