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Releases: GompDS/DS3PortingTool

DS3PortingTool v1.3.4

08 Jun 01:17

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  • Fixed bug where not using the -i flag would result in incorrect sound ids.

DS3PortingTool v1.3.3

28 Jan 10:03

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  • 9000s animation for Elden Ring are no longer removed by default
  • Fixed a bug where the sound ids would not be changed
  • Fixed a bug where materials with '_m' in the name and '_cloth' caused the program to crash.

DS3PortingTool v1.3.2

13 Jan 22:23

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Added the '-f' flag which means when porting a character or object only the flver(s) will be ported if there are any.

DS3PortingTool v1.3.1

29 Dec 04:46

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Fixed a bug where sound ids would be replaced with an empty string if the -i or -s flag was not used.

DS3PortingTool v1.3.0

24 Dec 03:16

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  • Can now port objbnd from Sekiro and geombnd/geomhkxbnd from Elden Ring.
  • Flag '-c' has been renamed to flag '-i' because its no longer just for character ids.
  • Can now remap SpEffectIds.

DS3PortingTool v1.2.2

10 Dec 10:36

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Fixed a bug where hkx binder files were given an incorrect ID because animation offsets were wrongfully omitted.

DS3PortingTool v1.2.1

09 Dec 21:59

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Fixed a bug where glow materials caused the program to fail.

DS3PortingTool v1.2.0

09 Dec 09:05

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  • Elden Ring Support
  • Added the ability to allow certain SpEffects to pass through even if SpEffect events are excluded.
  • Other improvements

The -o flag is buggy in this version. Use at your own discretion. I will try to fix it soon.

DS3PortingTool v1.1.0

26 Nov 19:18

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Fixed an issue where alternate movesets could not be used because the hkx files were a100 instead of a001.

DS3PortingTool v1.0.0

08 Oct 21:22

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Initial release.