Wolfsburg, Germany
I’m a software developer focused on building reliable, efficient applications. I combine low-level systems work (C/C++) with high-level application development (C#) to create maintainable software solutions. I’m especially interested in game development and backend infrastructure.
- 🔭 ECHO-Protocol-SS14 (as the maintainer): https://github.com/SS14EchoProtocol/Echo-Protocol-SS14
- 🌱 Learning: Unity and Godot (improving clean architecture & project structure)
- Game Development: Unity (C#), gameplay systems, iteration & debugging
- Graphics Foundations: raycasting 3D renderer, 2D game with MiniLibX (low‑level graphics library)
- Systems Programming: Linux fundamentals, memory management and performance optimization (C/C++), multithreading, IPC via UNIX signals
- Dev Environment / Tooling: Ubuntu (VMs), Docker, Git-based workflows
- Backend Basics: APIs, databases, deployment tooling
- Networking: routing/subnetting, custom IRC server (C++)
Languages: C, C++, C#
Game Dev: Unity
OS: Linux (Ubuntu)
Virtualization / Containers: Ubuntu VMs, Docker
Tools / DevOps: Git, Nginx
Databases: MySQL, MariaDB
Web / CMS: WordPress
Also exploring: .NET ecosystem and backend architecture
- Build stronger, cleaner Unity projects (architecture, patterns, maintainability)
- Improve C++ fundamentals (performance + memory)
- Expand backend skills (APIs + databases + deployment)
Open to connect on Game development.
- 📫 Email: popov.oleksandr2504@gmail.com
- 💼 LinkedIn: oleksandr-popov


