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This repository was archived by the owner on Nov 9, 2017. It is now read-only.

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@tsengia
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@tsengia tsengia commented Oct 22, 2015

This is to fix issue #622.
Simply has the player data being saved when the player is kicked.

The saveData method is called as a non-asynchronous save in order to save the player data before the server shuts down. With an asynchronous save during shutdown, the server will kill the save thread, thus not saving any player data.

This is to fix issue #622. Simply has the player data being saved when the player is kicked.
@gdude2002
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I would suggest submitting this to Glowstone++ as well, since it's more active.

@tsengia
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tsengia commented Oct 23, 2015

Alright, I didn't realize this project was so inactive. I added a pull request to Glowstone++.

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3 participants