Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
1.0.0-beta15: Show tooltips for shader options (#705)
What's Changed
- "Fix" world time.... by @mitchej123 in #693
- Add realtime dynamic lights mode with no delay by @Caedis in #694
- Add a config to the total world time patch by @ah-OOG-ah in #701
- implement Iris ShadowRenderer by @kurrycat2004 in #702
- Add ASM for handling field level tessellator usage, and also Stacks on Stacks compatibility by @Cleptomania in #703
- Show tooltiops for shader options by @TotallyNotOndre in #705
New Contributors
- @TotallyNotOndre made their first contribution in #705
Full Changelog: 1.0.0-beta14...1.0.0-beta15
1.0.0-beta14
What's Changed
- Handle auto enablement of texture LOD extension for GLSL 120 by @Cleptomania in #684
- Add an IS_ANGELICA and ANGELICA_VERSION define for shaders by @Cleptomania in #686
- Forcibly disable separateAo by @Cleptomania in #687
Full Changelog: 1.0.0-beta13...1.0.0-beta14
1.0.0-beta13: Add reserved keywords and replace GLSLPreParser with regex (#683)
What's Changed
- Properly set frame start time for Iris by @Cleptomania in #682
- implement Iris HandRenderer by @kurrycat2004 in #681
- Add reserved keywords and replace GLSLPreParser with regex by @Cleptomania in #683
Full Changelog: 1.0.0-beta12...1.0.0-beta13
1.0.0-beta12: Conversion to glsl-transformation-lib (#680)
What's Changed
- add correct pipeline phase on block destroy animation by @kurrycat2004 in #678
- fix vanilla destroy block animation like 1.12 by @kurrycat2004 in #679
- Conversion to glsl-transformation-lib by @Cleptomania in #680
Full Changelog: 1.0.0-beta11...1.0.0-beta12
1.0.0-beta11
What's Changed
- Replace BlockError mixin with event handler by @RecursivePineapple in #671
- fix entities being rendered completely black by @kurrycat2004 in #676
- fix in-world text rendering + GL immediate mode rendering by @kurrycat2004 in #677
New Contributors
- @RecursivePineapple made their first contribution in #671
Full Changelog: 1.0.0-beta10...1.0.0-beta11
1.0.0-beta9
What's Changed
- minimal tooltip fixes by @chochem in #667
- Handle logging of ISBRH exceptions and multiple exception types by @Cleptomania in #668
New Contributors
Full Changelog: 1.0.0-beta8...1.0.0-beta9
1.0.0-beta10
What's Changed
- fix horizon rendering before camera transform by @kurrycat2004 in #669
New Contributors
- @kurrycat2004 made their first contribution in #669
Full Changelog: 1.0.0-beta9...1.0.0-beta10
1.0.0-beta8: Handle FMLRenderAccessLibrary obfuscation properly (#663)
What's Changed
- use GTNHLib ASMUtil to dump the class files by @Alexdoru in #644
- fix strikethrough line being off by one by @Alexdoru in #647
- Deal with obfuscation properly by @Alexdoru in #645
- fix obfuscation error from last commit by @Alexdoru in #648
- Revert back to old behavior by @mitchej123 in #649
- Add an error block, and render it in case of NPE in ISBRH by @Cleptomania in #658
- Remove compat with original release of BG2 by @Caedis in #652
- Replace chunk tracker by @embeddedt in #661
- Dynamically modify the render distance for dropped items entities to preserve performance by @Alexdoru in #653
- Handle FMLRenderAccessLibrary obfuscation properly by @Cleptomania in #663
New Contributors
Full Changelog: 1.0.0-beta7...1.0.0-beta8
1.0.0-beta7: replace MixinBlockLiquid with non-mixin implementation (#642)
1.0.0-beta6
What's Changed
- Update README.MD - add more links for compatibility by @PlayfulPiano in #626
- Fancy Dynamic Lights is now default by @Caedis in #629
New Contributors
- @PlayfulPiano made their first contribution in #626
Full Changelog: 1.0.0-beta5...1.0.0-beta6