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Releases: GTNewHorizons/Angelica

1.0.0-alpha17

27 Jan 02:59
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What's Changed

Full Changelog: 1.0.0-alpha16...1.0.0-alpha17

1.0.0-alpha16: Add Reese's Sodium Options (#219)

21 Jan 23:56
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What's Changed

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Full Changelog: 1.0.0-alpha15...1.0.0-alpha16

1.0.0-alpha15: Remove silly early initial implementation and fix star VBO (#206)

18 Jan 23:00
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NOTE - New Dependency

GTNHLib >= 0.2.1 is now required

What's Changed

  • fix some iris problems by @Cyl18 in #183
  • Replace fastutil dependency with GTNHLib by @tth05 in #187
  • Don't activate item textures if there is no client world by @embeddedt in #189
  • Render all Wavefront objects as VBO by @mitchej123 in #192
  • Enable NotFine leaf modes when enableNotFineFeatures is true by @jss2a98aj in #194
  • disable sodium weather quality redirect if dynamic surroundings is pr… by @mist475 in #200
  • Remove silly early initial implementation and fix star VBO by @mitchej123 in #206

New Contributors

Full Changelog: 1.0.0-alpha14...1.0.0-alpha15

1.0.0-alpha14: Off thread safe blocks (#177)

13 Jan 17:56
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Full Changelog: 1.0.0-alpha13...1.0.0-alpha14

1.0.0-alpha13

07 Jan 23:32
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What's Changed

New Contributors

Full Changelog: 1.0.0-alpha12...1.0.0-alpha13

1.0.0-alpha12: CapturingTessellator and VBO support (#120)

03 Jan 19:36
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What's Changed

Full Changelog: 1.0.0-alpha11...1.0.0-alpha12

1.0.0-alpha11

30 Dec 21:05
956f9e3
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What's Changed

  • Handle bad matrix modes by @mitchej123 in #93
  • Add debug logging option by @Caedis in #97
  • Preliminary ChunkAPI/EndlessIDs compatibility by @FalsePattern in #94
  • replace lotr blockrendering hashmap with concurrent version by @mist475 in #98
  • Move mod checks to their own static class by @Caedis in #103
  • Texture coordinate precision issues by @Cleptomania in #105
  • Update the tesselator checks to allow for non main instance tesselators while still on the main thread by @mitchej123 in #106

New Contributors

Full Changelog: 1.0.0-alpha10...1.0.0-alpha11

1.0.0-alpha09

28 Dec 17:11
21b9b8c
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What's Changed

  • Fix Block bounds fields redirects not applying to subclasses by @embeddedt in #79
  • Add missed IC2 mixin by @mitchej123 in #85
  • Fully track GL State changes by @mitchej123 in #83
  • Catch the specific error, rather than generic Exception (which the error doesn't seem to subclass anyway) by @mitchej123 in #88
  • Dynamic cstPoolParser by @mitchej123 in #89

Full Changelog: 1.0.0-alpha8...1.0.0-alpha9

1.0.0-alpha10

28 Dec 21:31
ae0e03b
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What's Changed

  • Fix constant pool parser early-exiting instead of checking all strings by @embeddedt in #90
  • Do not include transformed mods in runtime classpath by default by @embeddedt in #91

Full Changelog: 1.0.0-alpha9...1.0.0-alpha10

1.0.0-alpha07

27 Dec 01:22
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What's Changed

  • Handle GL_COMPILE separately from GL_COMPILE_AND_EXECUTE by @mitchej123 in #68

Full Changelog: 1.0.0-alpha6...1.0.0-alpha7