Releases: GTNewHorizons/Angelica
Releases · GTNewHorizons/Angelica
1.0.0-alpha17
What's Changed
- VBO related Tweaks by @mitchej123 in #227
- Fix hud caching alpha handling and boss health by @Pistonight in #232
- OpenGL Debugging by @mitchej123 in #233
- Handle depth buffer properly in HUD Caching by @Pistonight in #235
Full Changelog: 1.0.0-alpha16...1.0.0-alpha17
1.0.0-alpha16: Add Reese's Sodium Options (#219)
What's Changed
- fix runclient17 by @bombcar in #211
- Fix hud caching vignette and crosshair color issues by @Pistonight in #212
- Redirect negative display list calls to VBOs globally (fixes Smart Moving) by @makamys in #217
- ArchaicFix compat by @mitchej123 in #220
- Make NotFine's sky toggle more granular by @makamys in #222
- Fix campfire backport animations by @makamys in #224
- Config updates by @mitchej123 in #225
- Add Reese's Sodium Options by @mitchej123 in #219
New Contributors
- @bombcar made their first contribution in #211
- @Pistonight made their first contribution in #212
Full Changelog: 1.0.0-alpha15...1.0.0-alpha16
1.0.0-alpha15: Remove silly early initial implementation and fix star VBO (#206)
NOTE - New Dependency
GTNHLib >= 0.2.1 is now required
What's Changed
- fix some iris problems by @Cyl18 in #183
- Replace fastutil dependency with GTNHLib by @tth05 in #187
- Don't activate item textures if there is no client world by @embeddedt in #189
- Render all Wavefront objects as VBO by @mitchej123 in #192
- Enable NotFine leaf modes when enableNotFineFeatures is true by @jss2a98aj in #194
- disable sodium weather quality redirect if dynamic surroundings is pr… by @mist475 in #200
- Remove silly early initial implementation and fix star VBO by @mitchej123 in #206
New Contributors
Full Changelog: 1.0.0-alpha14...1.0.0-alpha15
1.0.0-alpha14: Off thread safe blocks (#177)
What's Changed
- Reset the offset on cleanup/clearQuads instead of after every draw/reset call by @mitchej123 in #159
- Update BS by @makamys in #165
- Clear event phase before reusing object by @embeddedt in #170
- Handle state changes for display lists correctly in GLSM by @Cleptomania in #168
- Only use BatchedFontRenderer when not in a display list compilation by @Cleptomania in #174
- Respect animation speedup config by @mitchej123 in #180
- Off thread safe blocks by @mitchej123 in #177
Full Changelog: 1.0.0-alpha13...1.0.0-alpha14
1.0.0-alpha13
What's Changed
- Quad cleanup by @makamys in #124
- Remove tessellator to buffer by @mitchej123 in #123
- meh - fix silly by @mitchej123 in #126
- Fix chunk update stutter by unparking main thread when a chunk render job completes by @embeddedt in #127
- Performance & allocation rate optimizations by @embeddedt in #128
- DisplayList -> VBO for stars, skies, and ModelRenderer by @mitchej123 in #129
- VBO Manager by @mitchej123 in #133
- Fix
drawString
returning wrong value by @ZakBerkelaar in #132 - MCPF config/mixins cleanup by @mist475 in #130
- VBO Clouds by @mitchej123 in #135
- Add archaicfix version requirement, if present by @mitchej123 in #136
- Fix Camera#blockPos rounding and apply third person offset by @makamys in #137
- Use ConcurrentHashMap to store tile entity renderers by @embeddedt in #138
- Set the hasXXX flags so quads get generated properly by @mitchej123 in #139
- Make sure the correct discard/reset is being called by @mitchej123 in #144
- So binding a texture in a display list compile won't change it, but it'll capture the change..... by @mitchej123 in #146
- Integrate Sodium animation system with Angelica's by @embeddedt in #147
- Store state changes generated while creating a display list, and apply them after calling the display list by @mitchej123 in #150
- Backport relevant changes from Embeddium versions since the fork by @embeddedt in #149
- Fix for GUI lighting states by @Cleptomania in #148
- Fix VBO crash by @mitchej123 in #151
- Don't remap, and throw early by @mitchej123 in #153
- turn sortAndRender redirect into WrapOperation by @mist475 in #158
New Contributors
- @makamys made their first contribution in #124
- @ZakBerkelaar made their first contribution in #132
Full Changelog: 1.0.0-alpha12...1.0.0-alpha13
1.0.0-alpha12: CapturingTessellator and VBO support (#120)
What's Changed
- Only enable threaded block transformations when sodium is enabled by @mitchej123 in #107
- Normalize Rotation vector by @mitchej123 in #109
- Re-enable lighting after rendering Thaumcraft aspects by @Cleptomania in #111
- Defer chunk updates by default by @mitchej123 in #112
- fix sodium fluid renderer not using biome colors by @mist475 in #122
- VBO support by @mitchej123 in #120
Full Changelog: 1.0.0-alpha11...1.0.0-alpha12
1.0.0-alpha11
What's Changed
- Handle bad matrix modes by @mitchej123 in #93
- Add debug logging option by @Caedis in #97
- Preliminary ChunkAPI/EndlessIDs compatibility by @FalsePattern in #94
- replace lotr blockrendering hashmap with concurrent version by @mist475 in #98
- Move mod checks to their own static class by @Caedis in #103
- Texture coordinate precision issues by @Cleptomania in #105
- Update the tesselator checks to allow for non main instance tesselators while still on the main thread by @mitchej123 in #106
New Contributors
- @FalsePattern made their first contribution in #94
- @Cleptomania made their first contribution in #105
Full Changelog: 1.0.0-alpha10...1.0.0-alpha11
1.0.0-alpha09
What's Changed
- Fix Block bounds fields redirects not applying to subclasses by @embeddedt in #79
- Add missed IC2 mixin by @mitchej123 in #85
- Fully track GL State changes by @mitchej123 in #83
- Catch the specific error, rather than generic Exception (which the error doesn't seem to subclass anyway) by @mitchej123 in #88
- Dynamic cstPoolParser by @mitchej123 in #89
Full Changelog: 1.0.0-alpha8...1.0.0-alpha9
1.0.0-alpha10
What's Changed
- Fix constant pool parser early-exiting instead of checking all strings by @embeddedt in #90
- Do not include transformed mods in runtime classpath by default by @embeddedt in #91
Full Changelog: 1.0.0-alpha9...1.0.0-alpha10
1.0.0-alpha07
What's Changed
- Handle GL_COMPILE separately from GL_COMPILE_AND_EXECUTE by @mitchej123 in #68
Full Changelog: 1.0.0-alpha6...1.0.0-alpha7