What's Changed
- Avoid checking frustum visibility of infinite bounding boxes by @embeddedt in #875
- Fix a handful of broken animations by @RecursivePineapple in #868
- Fix PBR specular & normal textures getting ignored by @RecursivePineapple in #874
- Fix IC2 universal cell rendering w/offhand by @Caedis in #876
Full Changelog: 1.0.0-beta34...1.0.0-beta35