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Reflective Tile Properties
Floogen edited this page Jan 11, 2026
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These tile properties determine how the tiles reflect onto nearby water.
Note: These properties are only checked once when the location is entered. They are not checked until the next time the player re-enters the location.
| Property | Description | Required | Default |
|---|---|---|---|
DR_Object_Id |
The identifier to determine which group this tile belongs with. Reflective tiles should share the same DR_Object_Id if they should appear in the same reflection. For example, if wanting to reflect a map tree in the water, all tiles on the tree should share the same identifier. |
true |
N/A |
DR_Offset |
The offset to apply to the reflection, measured in tiles (e.g. 1.5 means a tile and a half). |
false |
0.0 0.0 |
DR_Color |
The RGBA color to overlay on the reflection. | false |
255 255 255 255 |
An example of map tile reflections:

The bridge's tiles are reflected onto the water below.