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Reflective Tile Properties

Floogen edited this page Jan 11, 2026 · 3 revisions

These tile properties determine how the tiles reflect onto nearby water.

Note: These properties are only checked once when the location is entered. They are not checked until the next time the player re-enters the location.

Property Description Required Default
DR_Object_Id The identifier to determine which group this tile belongs with. Reflective tiles should share the same DR_Object_Id if they should appear in the same reflection.
For example, if wanting to reflect a map tree in the water, all tiles on the tree should share the same identifier.
true N/A
DR_Offset The offset to apply to the reflection, measured in tiles (e.g. 1.5 means a tile and a half). false 0.0 0.0
DR_Color The RGBA color to overlay on the reflection. false 255 255 255 255

An example of map tile reflections:
bridge
The bridge's tiles are reflected onto the water below.

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