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Project Name

Fallout Cascadia

Introduction

This project is a re-creation of remagination of the Fallout series based in the Greater Seatte Area. We use the Fallout 4 Script Extender (F4SE).

Getting Started

Prerequisites

  • Fallout 4 Script Extender (F4SE)
  • A compatible version of Fallout 4

Installation

  1. Download the latest release of the plugin.
  2. Extract the contents of the downloaded file into your Fallout 4 directory.

Contributing

We welcome contributions from everyone. Here are a few guidelines to help you get started:

  1. Fork the Repository: Start by forking this repository to your GitHub account.

  2. Clone the Repository: After forking, clone the repository to your local machine.

  3. Create a New Branch: Always create a new branch for your changes. This keeps the main branch clean and makes it easier to manage your changes.

  4. Make Your Changes: Make your changes in the new branch. Please follow the existing coding style.

  5. Test Your Changes: Before submitting your changes, make sure to test them thoroughly.

  6. Submit a Pull Request: Once you're satisfied with your changes, push them to your forked repository and submit a pull request. We'll review your changes and merge them if everything checks out.

Understanding the Code

The main entry point of the plugin is the F4SEPlugin_Load function. This function initializes the plugin, registers the messaging and scaleform interfaces, and installs the dialogue menu, patches, and scripts.

The F4SE::AllocTrampoline function is used to allocate memory for the plugin.

The RE::Cascadia::CAS_DialogueMenu::Install function installs the dialogue menu.

The RE::Cascadia::Patches::Install function installs the patches.

The ObScript::Install function installs the scripts.

License

This project is licensed under the GPL-3.0 License. See the LICENSE file for more details.

Contact

If you have any questions, issues, or suggestions, please open an issue on GitHub. We'll do our best to help you out.

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