This fork introduces a couple minor changes to the latest version of Goxel that makes designing and importing into Godot a bit more straightforward. Changes made:
- The camera orientation has been changed in order to allow for working in the same Y-up -Z-forward convention that Godot uses.
- The default origin for the workspace volume was relocated to the center of the cube, making it more ideal for creating tiles for GridMap nodes
Other Notes and Recommendations:
- When adjusting the import settings for .gltf files in Godot, set the "Root Scale" to 0.0625 so that the objects better align with the default gridlines and GridMap cell dimensions
Please feel free to reach out with any suggestions to make this lovely tool more useful for Godot creators!
Version 0.14.0
By Guillaume Chereau [email protected]
Official webpage: https://goxel.xyz
You can use goxel to create voxel graphics (3D images formed of cubes). It works on Linux, BSD, Windows and macOS.
The last release files can be downloaded from there.
Goxel is also available for iOS and Android.

Goxel is released under the GNU GPL3 licence. If you want to use the code with a commercial project please contact me: I am willing to provide a version of the code under a commercial license.
- 24 bits RGB colors.
- Unlimited scene size.
- Unlimited undo buffer.
- Layers.
- Marching Cube rendering.
- Procedural rendering.
- Export to obj, pyl, png, magica voxel, qubicle.
- Ray tracing.
- Left click: apply selected tool operation.
- Middle click: rotate the view.
- right click: pan the view.
- Left/Right arrow: rotate the view.
- Mouse wheel: zoom in and out.
The building system uses scons. You can compile in debug with 'scons', and in release with 'scons mode=release'. On Windows, currently possible to build with msys2 or try prebuilt goxel package directly. The code is in C99, using some gnu extensions, so it does not compile with msvc.
Install dependencies using your package manager. On Debian/Ubuntu:
- scons
- pkg-config
- libglfw3-dev
- libgtk-3-dev
Then to build, run the command:
make release
You need to install msys2 mingw, and the following packages:
pacman -S mingw-w64-x86_64-gcc
pacman -S mingw-w64-x86_64-glfw
pacman -S mingw-w64-x86_64-libtre-git
pacman -S scons
pacman -S make
Then to build:
make release
In order for your contribution to Goxel to be accepted, you have to sign the Goxel Contributor License Agreement (CLA). This is mostly to allow me to distribute the mobile branch goxel under a non GPL licence.
Also, please read the contributing document.
I you feel like it, you can support the development of Goxel with a donation at the following bitcoin address: 1QCQeWTi6Xnh3UJbwhLMgSZQAypAouTVrY