A highly optimized store robbery system, with animations, props and networked scenes, with framework support for ESX, QB, Qbox & Mythic.
https://fiveforge-studios.gitbook.io/docs/free-resources/store-robbery
- Qbox, QB, ESX Legacy or Mythic framework
- Game build 2545+
- Server version 4960+
- ox_lib
- fallout_terminal - Modified, if you wish to change it, you can it in on line 9 and and line 51 of client/network.lua.
- Target - Supports (ox_target, qb-target, qtarget & mythic-targeting)
- Syncing - Uses entity & global statebags to handle syncing data between all clients with ease.
- Dispatch - Supports all common used dispatches (cd_dispatch, qs-dispatch, ps-dispatch, rcore_dispatch, mythic-mdt)
- Commands - Police can reset individual or all stores at once with /resetstore store_id and /resetstores
- Scenes - Uses networked scenes for props and interactivity.
- Optimization - Server and client code runs at 0.01ms, with a short jump up to 0.05ms when you’re near the bag of money pickup, until somebody picks it up.
- Secure - Consistent and validation checks.