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ff_shoprobbery

A highly optimized store robbery system, with animations, props and networked scenes, with framework support for ESX, QB, Qbox & Mythic.

Documenation

https://fiveforge-studios.gitbook.io/docs/free-resources/store-robbery

Dependencies

  • Qbox, QB, ESX Legacy or Mythic framework
  • Game build 2545+
  • Server version 4960+
  • ox_lib
  • fallout_terminal - Modified, if you wish to change it, you can it in on line 9 and and line 51 of client/network.lua.

Features

  • Target - Supports (ox_target, qb-target, qtarget & mythic-targeting)
  • Syncing - Uses entity & global statebags to handle syncing data between all clients with ease.
  • Dispatch - Supports all common used dispatches (cd_dispatch, qs-dispatch, ps-dispatch, rcore_dispatch, mythic-mdt)
  • Commands - Police can reset individual or all stores at once with /resetstore store_id and /resetstores
  • Scenes - Uses networked scenes for props and interactivity.

Performance

  • Optimization - Server and client code runs at 0.01ms, with a short jump up to 0.05ms when you’re near the bag of money pickup, until somebody picks it up.
  • Secure - Consistent and validation checks.

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A store robbery resource for FiveM.

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