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Now sends at most one sync packet per player per second Instead of a packet as soon as any block changes player's EMC #132
MichaelHillcox
approved these changes
Feb 21, 2023
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Only two actual fixes here, most of the commits are me fighting to get the build scripts into shape 😆
Fixes excessive network sync, and depends on up-to-date ProjectE (fixes NoClassDef errors in the previous release)