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* Core: Better scaling explicit indirect conditions When the number of connections to retry was large and `queue` was large `new_entrance not in queue` would get slow. For the average supported world, the difference this change makes is negligible. For a game like Blasphemous, with a lot of explicit indirect conditions, generation of 10 template Blasphemous yamls with `--skip_output --seed 1` and progression balancing disabled went from 19.0s to 17.9s (5.9% reduction in generation duration). * Create a new variable for the new set created from the intersection
…5990) * fix(undertale): prevent massive bounce msg spam for position updates * make sure player is removed on leaving / timing out * do not check for tags: online, as bounce evaluation is or'd
Co-authored-by: Ishigh1 <bonjour940@yahoo.fr> Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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DO NOT MERGE UNTIL AP RELEASE v0.6.7 |
* Docs: Don't serve non-static files in example_nginx.conf `try_files` will serve the file as long as it exists, which means I could `GET /autolauncher.py` and be served the file. * Use root instead of alias, add route for favicon * Update deploy/example_nginx.conf
… without a legal way to obtain them (#5698)
--------- Co-authored-by: Bryce Wilson <gyroscope15@gmail.com>
… Hood of Prayer (#5602) RTSR's description was incorrect and Hood of Prayer was missing its description
* Refactor hint generation * Remove debug print * Early out per qwint's comment
* Saving Princess: absolute paths on suprocess.run * Saving Princess: more error handling for downloads * Saving Princess: rework launch_command setting Apparently subprocess.Popen requires a list for args instead of a string everywhere but in Windows, so the change was preventing the game from running on Linux. Additionally, the game is now launched using absolute paths. * Saving Princess: prevent bandit warnings * Saving Princess: remove unnecessary compare_digest * Saving Princess: fix Linux paths by using which * Saving Princess: rename launch command setting Previously, launch_command held a string. Now it holds a list of strings. Additionally, the defaults have changed. To prevent the wrong type from being used, the setting has been renamed, effectively abandoning the original launch_command setting. * Saving Princess: fix Linux default command return type Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Update plando_en.md with item group example Added example YAML block for item placement using an item group, including recommendation of use of `true` value with item groups to avoid unintended behaviors, with an example of the same. Adjustments more than welcome! * Made clarifying revision to description of Generator handling of item groups Clarified the behavior of the Generator regarding item creation when item groups are used in plando.
Usage: flask -A "WebHost:get_app()" stats show Currently only shows sum and top10 biggest games packages.
--------- Co-authored-by: Mysteryem <Mysteryem@users.noreply.github.com>
…5967) When CasualBounties was enabled, the location names in `exclusion_table["HitlistCasual"]` would be iterated into `self.random_super_boss_list` in `generate_early`, but `exclusion_table["HitlistCasual"]` was a `set`, so its iteration order would vary on each generation, even with same seed. Random location names would be picked from `self.random_super_boss_list` to place Bounty items at, so different locations could be picked on each generation with the same seed. `exclusion_table["Hitlist"]` is similar and was already a `list`, avoiding the issue of nondeterministic iteration order, so `exclusion_table["HitlistCasual"]` has been changed to a `list` to match.
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Bring main up to date