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[godot] Allow double precision Godot Builds #2774

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This swaps out the <float> stuff for <real_t>. It also updates the ResourceLoaders to work with godot 4.4.

I haven not tested this with a single precision build, which is definitely on my radar. There's probably some cleanup necessary in here, too.

@granitrocky granitrocky changed the title Allow double precision Godot Builds [godot] Allow double precision Godot Builds Mar 5, 2025
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