Sanity and defib timer balancing pass#1843
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EvilJackCarver wants to merge 2 commits into
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Adds in a to-do for later as well; not done as it is out-of-scope of the changes.
scope creep central, baby!
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About The Pull Request
Adjusts the timers for the defibrillator and some sanity breakdowns. Slight balancing pass on some negative breakdowns.
Most of these have been intentionally given small adjustments instead of halving them or removing them altogether, to see how the changes feel before we jump to that option.
Why It's Good For The Game
Balancing for lowpop. Most of our sanity breaks currently feel like a punishment for letting an arbitrary number go down too low, and some of them effectively take players out of the round while dealing with them. Taking players out of a round for arbitrary reasons is rarely a good thing, so this should reduce how long that happens, when that happens.
Testing
Compile tested; not tested in-engine, as this doesn't affect mapping or sprites.
Changelog
🆑
balance: Balanced timers on sanity breakdowns.
balance: Defib timer is now almost twice as long.
/:cl: