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Statistics event
Statistics provided at the beginning of a game session.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.bankaccount}
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{event.bankaccount.insuranceclaims} - The number of insurance claims filed
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{event.bankaccount.ownedshipcount} - The number of ships owned
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{event.bankaccount.premiumstockbought} - The number of times you have purchased premium stock
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{event.bankaccount.spentonammoconsumables} - The credits spent on ammo and consumables
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{event.bankaccount.spentonfuel} - The credits spent on fuel
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{event.bankaccount.spentoninsurance} - The credits spent on insurance
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{event.bankaccount.spentonoutfitting} - The credits spent on outfitting
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{event.bankaccount.spentonpremiumstock} - The credits spent on premium stock
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{event.bankaccount.spentonrepairs} - The credits spent on repairs
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{event.bankaccount.spentonships} - The credits spent on ships
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{event.bankaccount.spentonsuitconsumables} - The credits spent on (Odyssey) suit consumables
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{event.bankaccount.spentonsuits} - The credits spent on (Odyssey) suits
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{event.bankaccount.spentonweapons} - The credits spent on (Odyssey) weapons
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{event.bankaccount.suitsowned} - The number of (Odyssey) suits owned
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{event.bankaccount.wealth} - The commander's current total wealth in credits (including all assets)
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{event.bankaccount.weaponsowned} - The number of (Odyssey) weapons owned
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{event.combat}
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{event.combat.assassinationprofits} - The total credits earned from assassinations
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{event.combat.assassinations} - The number of assassinations performed
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{event.combat.bountiesclaimed} - The number of bounties claimed
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{event.combat.bountyhuntingprofit} - The total credits earned from bounty claims
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{event.combat.combatbondprofits} - The total credits earned from combat bond claims
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{event.combat.combatbonds} - The number of combat bond vouchers claimed
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{event.combat.conflictzonehigh} - The number of (High) Conflict Zones you've joined
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{event.combat.conflictzonehighwins} - The number of (High) Conflict Zones you've won
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{event.combat.conflictzonelow} - The number of (Low) Conflict Zones you've joined
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{event.combat.conflictzonelowwins} - The number of (Low) Conflict Zones you've won
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{event.combat.conflictzonemedium} - The number of (Medium) Conflict Zones you've joined
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{event.combat.conflictzonemediumwins} - The number of (Medium) Conflict Zones you've won
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{event.combat.conflictzonetotal} - The total number of Conflict Zones you've joined
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{event.combat.conflictzonetotalwins} - The total number of Conflict Zones you've won
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{event.combat.dropshipsbooked} - The number of (on foot) dropship flights you have booked
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{event.combat.dropshipscancelled} - The number of (on foot) dropship flights you have cancelled
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{event.combat.dropshipstaken} - The number of (on foot) dropship flights you have taken
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{event.combat.highestsinglereward} - The largest credit reward collected from combat
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{event.combat.onfootcombatbondprofits} - The total credits earned from (on foot) combat bond vouchers you have claimed
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{event.combat.onfootcombatbonds} - The number of (on foot) combat bond vouchers you have claimed
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{event.combat.onfootscavengerskilled} - The total number of (on foot) scavengers you've killed
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{event.combat.onfootshipsdestroyed} - The number of ships you have destroyed while on foot
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{event.combat.onfootskimmerskilled} - The total number of (on foot) skimmers you've killed
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{event.combat.onfootvehiclesdestroyed} - The number of vehicles you have destroyed while on foot
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{event.combat.settlementsconquered} - The total number of (on foot) settlements you've conquered
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{event.combat.settlementsdefended} - The total number of (on foot) settlements you've defended
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{event.combat.skimmerskilled} - The number of skimmers destroyed
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{event.cqc}
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{event.cqc.creditsearned} - The total credits earned from CQC combat
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{event.cqc.killdeathratio} - The ratio of kills to deaths in CQC combat
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{event.cqc.kills} - The total number of kills earned in CQC combat
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{event.cqc.timeplayedseconds} - The total time spent in CQC combat, in seconds
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{event.cqc.winlossratio} - The ratio of wins to losses in CQC combat
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{event.crafting}
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{event.crafting.countofusedengineers} - The total number of engineers used
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{event.crafting.recipesgenerated} - The total number of recipes generated
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{event.crafting.recipesgeneratedrank1} - The total number of grade 1 recipes generated
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{event.crafting.recipesgeneratedrank2} - The total number of grade 2 recipes generated
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{event.crafting.recipesgeneratedrank3} - The total number of grade 3 recipes generated
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{event.crafting.recipesgeneratedrank4} - The total number of grade 4 recipes generated
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{event.crafting.recipesgeneratedrank5} - The total number of grade 5 recipes generated
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{event.crafting.suitmodsapplied} - The total number of (on-foot) suit mods applied
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{event.crafting.suitmodsappliedfull} - The total number of times you've maxed out the (on-foot) suit mods on a suit
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{event.crafting.suitsupgraded} - The total number of (on-foot) suits you've upgraded
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{event.crafting.suitsupgradedfull} - The total number of (on-foot) suits you've fully upgraded
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{event.crafting.weaponmodsapplied} - The total number of (on-foot) weapon mods applied
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{event.crafting.weaponmodsappliedfull} - The total number of times you've maxed out the (on-foot) weapon mods on a suit
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{event.crafting.weaponsupgraded} - The total number of (on-foot) weapons you've upgraded
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{event.crafting.weaponsupgradedfull} - The total number of (on-foot) weapons you've fully upgraded
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{event.crime}
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{event.crime.bountiesreceived} - The number of bounties received
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{event.crime.citizensmurdered} - The number of citizens you've murdered while on-foot
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{event.crime.datastolen} - The amount of data you've stolen while on-foot
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{event.crime.fines} - The number of fines received
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{event.crime.goodsstolen} - The amount of goods you've stolen while on-foot
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{event.crime.guardsmurdered} - The number of guards you've murdered while on-foot
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{event.crime.highestbounty} - The largest credit bounty received
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{event.crime.malwareuploaded} - The amount of malware you have uploaded in on-foot settlements
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{event.crime.notoriety} - The current criminal notoriety
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{event.crime.omnipolmurdered} - The number of Omnipol agents you've murdered while on-foot
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{event.crime.productionsabotage} - The number of on-foot production sabatoge missions you've completed
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{event.crime.productiontheft} - The number of on-foot production theft missions you've completed
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{event.crime.profilescloned} - The number of profiles you've cloned while on-foot
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{event.crime.samplestolen} - The amount of samples you've stolen while on-foot
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{event.crime.settlementsstateshutdown} - The number of on-foot settlements you have placed into a shut down state
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{event.crime.totalbounties} - The total credits accumulated in bounties
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{event.crime.totalfines} - The total credits accumulated in fines
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{event.crime.totalmurders} - The total number of on-foot murders you've committed
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{event.crime.totalstolen} - The total amount of items you've stolen while on-foot
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{event.crime.turretsdestroyed} - The number of turrets you've destroyed while on-foot
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{event.crime.turretsoverloaded} - The number of turrets you've overloaded while on-foot
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{event.crime.turretstotal} - The total number of turrets you've disabled while on-foot
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{event.exploration}
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{event.exploration.efficientscans} - The number of planets and moons you've probed efficiently
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{event.exploration.firstfootfalls} - The total number of first footfalls you've recorded
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{event.exploration.greatestdistancefromstart} - The largest distance traveled in light years from starting
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{event.exploration.highestpayout} - The largest credit reward from exploration
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{event.exploration.onfootdistancetraveled} - The total distance (in meters) you have traveled on-foot
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{event.exploration.planetfootfalls} - The total number of planet footfalls you've recorded
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{event.exploration.planetsscannedlevel2} - The number of planets and moons scanned to level 2
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{event.exploration.planetsscannedlevel3} - The number of planets and moons scanned to level 3
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{event.exploration.profits} - The total number of credits earned from exploration
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{event.exploration.settlementsvisited} - The total number of (on-foot) settlements you've visited
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{event.exploration.shuttledistancetraveled} - The total distance traveled in light years while in shuttle journeys on-foot
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{event.exploration.shuttlejourneys} - The total number of times you've taken a shuttle journey while on-foot
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{event.exploration.spentonshuttles} - The total credits spent for shuttle journeys while on-foot
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{event.exploration.systemsvisited} - The number of systems visited
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{event.exploration.timeplayedseconds} - The total time played, in seconds
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{event.exploration.totalhyperspacedistance} - The total distance traveled in light years
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{event.exploration.totalhyperspacejumps} - The total number of hyperspace jumps performed
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{event.materialTrader}
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{event.materialTrader.assetstradedin} - The number of times you traded assets in
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{event.materialTrader.assetstradedout} - The number of times you traded assets out
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{event.materialTrader.encodedmaterialstraded} - The number of encoded materials traded at a material trader
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{event.materialTrader.grade1materialstraded} - The number of grade 1 materials traded at a material trader
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{event.materialTrader.grade2materialstraded} - The number of grade 2 materials traded at a material trader
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{event.materialTrader.grade3materialstraded} - The number of grade 3 materials traded at a material trader
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{event.materialTrader.grade4materialstraded} - The number of grade 4 materials traded at a material trader
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{event.materialTrader.grade5materialstraded} - The number of grade 5 materials traded at a material trader
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{event.materialTrader.materialstraded} - The number of materials traded at a material trader
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{event.materialTrader.rawmaterialstraded} - The number of raw materials traded at a material trader
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{event.materialTrader.tradescompleted} - The number of trades performed at a material trader
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{event.mining}
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{event.mining.materialscollected} - The number of materials collected while mining
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{event.mining.profits} - The total number of credits earned from mining
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{event.mining.quantitymined} - The number of commodities refined from mining
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{event.multicrew}
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{event.multicrew.fightertimetotalseconds} - The total time spent in multicrew in a fighter role, in seconds
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{event.multicrew.gunnertimetotalseconds} - The total time spent in multicrew in a gunner role, in seconds
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{event.multicrew.multicrewcreditstotal} - The total credits rewarded in multicrew
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{event.multicrew.multicrewfinestotal} - The total credits accumulated in fines received in multicrew
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{event.multicrew.timetotalseconds} - The total time spent in multicrew, in seconds
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{event.npccrew}
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{event.npccrew.died} - The number of npc crew which have died
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{event.npccrew.fired} - The number of npc crew fired
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{event.npccrew.hired} - The number of npc crew hired
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{event.npccrew.totalwages} - The total credits paid to npc crew
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{event.passengers}
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{event.passengers.accepted} - The total number of passengers accepted for transport
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{event.passengers.bulk} - The total number of bulk passengers transported
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{event.passengers.delivered} - The total number of passengers delivered
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{event.passengers.disgruntled} - The total number of disgruntled passengers
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{event.passengers.ejected} - The total number of passengers ejected
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{event.passengers.vip} - The total number of VIP passengers transported
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{event.searchandrescue}
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{event.searchandrescue.count} - The number of search and rescue transactions
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{event.searchandrescue.maglocksopened} - The number of maglocks you've opened
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{event.searchandrescue.panelsopened} - The number of panels you've opened
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{event.searchandrescue.profit} - The total number of credits earned from search and rescue
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{event.searchandrescue.salvageillegalpoi} - The amount of illegal salvage you've collected from POI
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{event.searchandrescue.salvageillegalsettlements} - The amount of illegal salvage you've collected from settlements
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{event.searchandrescue.salvagelegalpoi} - The amount of legal salvage you've collected from POI
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{event.searchandrescue.salvagelegalsettlements} - The amount of legal salvage you've collected from settlements
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{event.searchandrescue.settlementsstatefireout} - The number of settlements you've stopped from burning
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{event.searchandrescue.settlementsstatereboot} - The number of settlements you've rebooted
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{event.searchandrescue.traded} - The total number of search and rescue items traded
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{event.smuggling}
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{event.smuggling.averageprofit} - The average credits earned from black market transactions
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{event.smuggling.blackmarketprofits} - The total credits earned from trading with black markets
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{event.smuggling.blackmarketstradedwith} - The number of black markets traded with
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{event.smuggling.highestsingletransaction} - The largest credit reward from smuggling
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{event.smuggling.resourcessmuggled} - The number of resources smuggled
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{event.thargoidencounters}
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{event.thargoidencounters.imprints} - The number of Thargoid imprints achieved
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{event.thargoidencounters.kills} - The number of Thargoids killed
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{event.thargoidencounters.lastshipmodel} - The last ship piloted during a Thargoid enounter
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{event.thargoidencounters.lastsystem} - The last system where a Thargoid was enountered
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{event.thargoidencounters.totalencounters} - The total number of Thargoid enounters
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{event.thargoidencounters.wakesscanned} - The number of Thargoid wakes scanned
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{event.trading}
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{event.trading.assetssold} - The number of (on foot) assets sold
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{event.trading.averageprofit} - The average credits earned from legal market transactions
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{event.trading.datasold} - The number of (on foot) data sold
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{event.trading.goodssold} - The number of (on foot) goods sold
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{event.trading.highestsingletransaction} - The largest credit reward from trading
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{event.trading.marketprofits} - The total credits earned from trading with legal markets
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{event.trading.marketstradedwith} - The number of legal markets you've traded with
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{event.trading.resourcestraded} - The number of resources traded
To respond to this event in VoiceAttack, create a command entitled ((EDDI statistics)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{DEC:EDDI statistics bankaccount insuranceclaims} - The number of insurance claims filed
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{DEC:EDDI statistics bankaccount ownedshipcount} - The number of ships owned
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{DEC:EDDI statistics bankaccount premiumstockbought} - The number of times you have purchased premium stock
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{DEC:EDDI statistics bankaccount spentonammoconsumables} - The credits spent on ammo and consumables
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{DEC:EDDI statistics bankaccount spentonfuel} - The credits spent on fuel
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{DEC:EDDI statistics bankaccount spentoninsurance} - The credits spent on insurance
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{DEC:EDDI statistics bankaccount spentonoutfitting} - The credits spent on outfitting
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{DEC:EDDI statistics bankaccount spentonpremiumstock} - The credits spent on premium stock
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{DEC:EDDI statistics bankaccount spentonrepairs} - The credits spent on repairs
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{DEC:EDDI statistics bankaccount spentonships} - The credits spent on ships
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{DEC:EDDI statistics bankaccount spentonsuitconsumables} - The credits spent on (Odyssey) suit consumables
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{DEC:EDDI statistics bankaccount spentonsuits} - The credits spent on (Odyssey) suits
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{DEC:EDDI statistics bankaccount spentonweapons} - The credits spent on (Odyssey) weapons
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{DEC:EDDI statistics bankaccount suitsowned} - The number of (Odyssey) suits owned
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{DEC:EDDI statistics bankaccount wealth} - The commander's current total wealth in credits (including all assets)
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{DEC:EDDI statistics bankaccount weaponsowned} - The number of (Odyssey) weapons owned
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{DEC:EDDI statistics combat assassinationprofits} - The total credits earned from assassinations
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{DEC:EDDI statistics combat assassinations} - The number of assassinations performed
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{DEC:EDDI statistics combat bountiesclaimed} - The number of bounties claimed
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{DEC:EDDI statistics combat bountyhuntingprofit} - The total credits earned from bounty claims
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{DEC:EDDI statistics combat combatbondprofits} - The total credits earned from combat bond claims
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{DEC:EDDI statistics combat combatbonds} - The number of combat bond vouchers claimed
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{DEC:EDDI statistics combat conflictzonehigh} - The number of (High) Conflict Zones you've joined
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{DEC:EDDI statistics combat conflictzonehighwins} - The number of (High) Conflict Zones you've won
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{DEC:EDDI statistics combat conflictzonelow} - The number of (Low) Conflict Zones you've joined
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{DEC:EDDI statistics combat conflictzonelowwins} - The number of (Low) Conflict Zones you've won
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{DEC:EDDI statistics combat conflictzonemedium} - The number of (Medium) Conflict Zones you've joined
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{DEC:EDDI statistics combat conflictzonemediumwins} - The number of (Medium) Conflict Zones you've won
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{DEC:EDDI statistics combat conflictzonetotal} - The total number of Conflict Zones you've joined
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{DEC:EDDI statistics combat conflictzonetotalwins} - The total number of Conflict Zones you've won
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{DEC:EDDI statistics combat dropshipsbooked} - The number of (on foot) dropship flights you have booked
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{DEC:EDDI statistics combat dropshipscancelled} - The number of (on foot) dropship flights you have cancelled
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{DEC:EDDI statistics combat dropshipstaken} - The number of (on foot) dropship flights you have taken
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{DEC:EDDI statistics combat highestsinglereward} - The largest credit reward collected from combat
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{DEC:EDDI statistics combat onfootcombatbondprofits} - The total credits earned from (on foot) combat bond vouchers you have claimed
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{DEC:EDDI statistics combat onfootcombatbonds} - The number of (on foot) combat bond vouchers you have claimed
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{DEC:EDDI statistics combat onfootscavengerskilled} - The total number of (on foot) scavengers you've killed
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{DEC:EDDI statistics combat onfootshipsdestroyed} - The number of ships you have destroyed while on foot
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{DEC:EDDI statistics combat onfootskimmerskilled} - The total number of (on foot) skimmers you've killed
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{DEC:EDDI statistics combat onfootvehiclesdestroyed} - The number of vehicles you have destroyed while on foot
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{DEC:EDDI statistics combat settlementsconquered} - The total number of (on foot) settlements you've conquered
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{DEC:EDDI statistics combat settlementsdefended} - The total number of (on foot) settlements you've defended
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{DEC:EDDI statistics combat skimmerskilled} - The number of skimmers destroyed
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{DEC:EDDI statistics cqc creditsearned} - The total credits earned from CQC combat
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{DEC:EDDI statistics cqc killdeathratio} - The ratio of kills to deaths in CQC combat
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{DEC:EDDI statistics cqc kills} - The total number of kills earned in CQC combat
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{DEC:EDDI statistics cqc timeplayedseconds} - The total time spent in CQC combat, in seconds
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{DEC:EDDI statistics cqc winlossratio} - The ratio of wins to losses in CQC combat
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{DEC:EDDI statistics crafting countofusedengineers} - The total number of engineers used
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{DEC:EDDI statistics crafting recipesgenerated} - The total number of recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank1} - The total number of grade 1 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank2} - The total number of grade 2 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank3} - The total number of grade 3 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank4} - The total number of grade 4 recipes generated
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{DEC:EDDI statistics crafting recipesgeneratedrank5} - The total number of grade 5 recipes generated
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{DEC:EDDI statistics crafting suitmodsapplied} - The total number of (on-foot) suit mods applied
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{DEC:EDDI statistics crafting suitmodsappliedfull} - The total number of times you've maxed out the (on-foot) suit mods on a suit
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{DEC:EDDI statistics crafting suitsupgraded} - The total number of (on-foot) suits you've upgraded
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{DEC:EDDI statistics crafting suitsupgradedfull} - The total number of (on-foot) suits you've fully upgraded
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{DEC:EDDI statistics crafting weaponmodsapplied} - The total number of (on-foot) weapon mods applied
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{DEC:EDDI statistics crafting weaponmodsappliedfull} - The total number of times you've maxed out the (on-foot) weapon mods on a suit
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{DEC:EDDI statistics crafting weaponsupgraded} - The total number of (on-foot) weapons you've upgraded
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{DEC:EDDI statistics crafting weaponsupgradedfull} - The total number of (on-foot) weapons you've fully upgraded
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{DEC:EDDI statistics crime bountiesreceived} - The number of bounties received
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{INT:EDDI statistics crime citizensmurdered} - The number of citizens you've murdered while on-foot
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{INT:EDDI statistics crime datastolen} - The amount of data you've stolen while on-foot
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{DEC:EDDI statistics crime fines} - The number of fines received
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{INT:EDDI statistics crime goodsstolen} - The amount of goods you've stolen while on-foot
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{INT:EDDI statistics crime guardsmurdered} - The number of guards you've murdered while on-foot
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{DEC:EDDI statistics crime highestbounty} - The largest credit bounty received
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{INT:EDDI statistics crime malwareuploaded} - The amount of malware you have uploaded in on-foot settlements
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{INT:EDDI statistics crime notoriety} - The current criminal notoriety
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{INT:EDDI statistics crime omnipolmurdered} - The number of Omnipol agents you've murdered while on-foot
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{INT:EDDI statistics crime productionsabotage} - The number of on-foot production sabatoge missions you've completed
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{INT:EDDI statistics crime productiontheft} - The number of on-foot production theft missions you've completed
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{INT:EDDI statistics crime profilescloned} - The number of profiles you've cloned while on-foot
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{INT:EDDI statistics crime samplestolen} - The amount of samples you've stolen while on-foot
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{INT:EDDI statistics crime settlementsstateshutdown} - The number of on-foot settlements you have placed into a shut down state
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{DEC:EDDI statistics crime totalbounties} - The total credits accumulated in bounties
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{DEC:EDDI statistics crime totalfines} - The total credits accumulated in fines
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{INT:EDDI statistics crime totalmurders} - The total number of on-foot murders you've committed
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{INT:EDDI statistics crime totalstolen} - The total amount of items you've stolen while on-foot
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{INT:EDDI statistics crime turretsdestroyed} - The number of turrets you've destroyed while on-foot
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{INT:EDDI statistics crime turretsoverloaded} - The number of turrets you've overloaded while on-foot
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{INT:EDDI statistics crime turretstotal} - The total number of turrets you've disabled while on-foot
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{INT:EDDI statistics exploration efficientscans} - The number of planets and moons you've probed efficiently
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{DEC:EDDI statistics exploration firstfootfalls} - The total number of first footfalls you've recorded
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{DEC:EDDI statistics exploration greatestdistancefromstart} - The largest distance traveled in light years from starting
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{DEC:EDDI statistics exploration highestpayout} - The largest credit reward from exploration
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{DEC:EDDI statistics exploration onfootdistancetraveled} - The total distance (in meters) you have traveled on-foot
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{DEC:EDDI statistics exploration planetfootfalls} - The total number of planet footfalls you've recorded
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{DEC:EDDI statistics exploration planetsscannedlevel2} - The number of planets and moons scanned to level 2
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{DEC:EDDI statistics exploration planetsscannedlevel3} - The number of planets and moons scanned to level 3
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{DEC:EDDI statistics exploration profits} - The total number of credits earned from exploration
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{DEC:EDDI statistics exploration settlementsvisited} - The total number of (on-foot) settlements you've visited
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{DEC:EDDI statistics exploration shuttledistancetraveled} - The total distance traveled in light years while in shuttle journeys on-foot
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{DEC:EDDI statistics exploration shuttlejourneys} - The total number of times you've taken a shuttle journey while on-foot
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{DEC:EDDI statistics exploration spentonshuttles} - The total credits spent for shuttle journeys while on-foot
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{DEC:EDDI statistics exploration systemsvisited} - The number of systems visited
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{DEC:EDDI statistics exploration timeplayedseconds} - The total time played, in seconds
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{DEC:EDDI statistics exploration totalhyperspacedistance} - The total distance traveled in light years
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{DEC:EDDI statistics exploration totalhyperspacejumps} - The total number of hyperspace jumps performed
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{DEC:EDDI statistics material trader assetstradedin} - The number of times you traded assets in
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{DEC:EDDI statistics material trader assetstradedout} - The number of times you traded assets out
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{DEC:EDDI statistics material trader encodedmaterialstraded} - The number of encoded materials traded at a material trader
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{DEC:EDDI statistics material trader grade1materialstraded} - The number of grade 1 materials traded at a material trader
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{DEC:EDDI statistics material trader grade2materialstraded} - The number of grade 2 materials traded at a material trader
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{DEC:EDDI statistics material trader grade3materialstraded} - The number of grade 3 materials traded at a material trader
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{DEC:EDDI statistics material trader grade4materialstraded} - The number of grade 4 materials traded at a material trader
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{DEC:EDDI statistics material trader grade5materialstraded} - The number of grade 5 materials traded at a material trader
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{DEC:EDDI statistics material trader materialstraded} - The number of materials traded at a material trader
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{DEC:EDDI statistics material trader rawmaterialstraded} - The number of raw materials traded at a material trader
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{DEC:EDDI statistics material trader tradescompleted} - The number of trades performed at a material trader
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{DEC:EDDI statistics mining materialscollected} - The number of materials collected while mining
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{DEC:EDDI statistics mining profits} - The total number of credits earned from mining
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{DEC:EDDI statistics mining quantitymined} - The number of commodities refined from mining
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{DEC:EDDI statistics multicrew fightertimetotalseconds} - The total time spent in multicrew in a fighter role, in seconds
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{DEC:EDDI statistics multicrew gunnertimetotalseconds} - The total time spent in multicrew in a gunner role, in seconds
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{DEC:EDDI statistics multicrew multicrewcreditstotal} - The total credits rewarded in multicrew
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{DEC:EDDI statistics multicrew multicrewfinestotal} - The total credits accumulated in fines received in multicrew
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{DEC:EDDI statistics multicrew timetotalseconds} - The total time spent in multicrew, in seconds
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{DEC:EDDI statistics npccrew died} - The number of npc crew which have died
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{DEC:EDDI statistics npccrew fired} - The number of npc crew fired
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{DEC:EDDI statistics npccrew hired} - The number of npc crew hired
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{DEC:EDDI statistics npccrew totalwages} - The total credits paid to npc crew
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{DEC:EDDI statistics passengers accepted} - The total number of passengers accepted for transport
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{DEC:EDDI statistics passengers bulk} - The total number of bulk passengers transported
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{DEC:EDDI statistics passengers delivered} - The total number of passengers delivered
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{DEC:EDDI statistics passengers disgruntled} - The total number of disgruntled passengers
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{DEC:EDDI statistics passengers ejected} - The total number of passengers ejected
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{DEC:EDDI statistics passengers vip} - The total number of VIP passengers transported
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{DEC:EDDI statistics searchandrescue count} - The number of search and rescue transactions
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{INT:EDDI statistics searchandrescue maglocksopened} - The number of maglocks you've opened
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{INT:EDDI statistics searchandrescue panelsopened} - The number of panels you've opened
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{DEC:EDDI statistics searchandrescue profit} - The total number of credits earned from search and rescue
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{INT:EDDI statistics searchandrescue salvageillegalpoi} - The amount of illegal salvage you've collected from POI
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{INT:EDDI statistics searchandrescue salvageillegalsettlements} - The amount of illegal salvage you've collected from settlements
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{INT:EDDI statistics searchandrescue salvagelegalpoi} - The amount of legal salvage you've collected from POI
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{INT:EDDI statistics searchandrescue salvagelegalsettlements} - The amount of legal salvage you've collected from settlements
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{INT:EDDI statistics searchandrescue settlementsstatefireout} - The number of settlements you've stopped from burning
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{INT:EDDI statistics searchandrescue settlementsstatereboot} - The number of settlements you've rebooted
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{DEC:EDDI statistics searchandrescue traded} - The total number of search and rescue items traded
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{DEC:EDDI statistics smuggling averageprofit} - The average credits earned from black market transactions
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{DEC:EDDI statistics smuggling blackmarketprofits} - The total credits earned from trading with black markets
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{DEC:EDDI statistics smuggling blackmarketstradedwith} - The number of black markets traded with
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{DEC:EDDI statistics smuggling highestsingletransaction} - The largest credit reward from smuggling
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{DEC:EDDI statistics smuggling resourcessmuggled} - The number of resources smuggled
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{DEC:EDDI statistics thargoidencounters imprints} - The number of Thargoid imprints achieved
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{DEC:EDDI statistics thargoidencounters kills} - The number of Thargoids killed
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{TXT:EDDI statistics thargoidencounters lastshipmodel} - The last ship piloted during a Thargoid enounter
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{TXT:EDDI statistics thargoidencounters lastsystem} - The last system where a Thargoid was enountered
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{DEC:EDDI statistics thargoidencounters totalencounters} - The total number of Thargoid enounters
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{DEC:EDDI statistics thargoidencounters wakesscanned} - The number of Thargoid wakes scanned
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{DEC:EDDI statistics trading assetssold} - The number of (on foot) assets sold
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{DEC:EDDI statistics trading averageprofit} - The average credits earned from legal market transactions
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{DEC:EDDI statistics trading datasold} - The number of (on foot) data sold
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{DEC:EDDI statistics trading goodssold} - The number of (on foot) goods sold
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{DEC:EDDI statistics trading highestsingletransaction} - The largest credit reward from trading
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{DEC:EDDI statistics trading marketprofits} - The total credits earned from trading with legal markets
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{DEC:EDDI statistics trading marketstradedwith} - The number of legal markets you've traded with
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{DEC:EDDI statistics trading resourcestraded} - The number of resources traded
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.