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Commit 7b79268
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TEX_FORMAT_RGB10A2_* stores red in bits 0-9, like DXGI_FORMAT_R10G10B10A2 and
GL_RGB10_A2, which is VK_FORMAT_A2B10G10R10_*_PACK32. The A2R10G10B10 formats
used before swap red and blue, do not match the SPIR-V Rgb10A2/Rgb10a2ui image
formats and have no guaranteed storage image support, so RGB10A2 UAVs were
unavailable on devices such as the RTX 5060.
Add ClearRenderTargetTest.RGB10A2BitLayout, which checks the raw bits of a red
clear on every backend.
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