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D3D12: Fix repeated fence waits and release DXGI frame-latency handles #4873

D3D12: Fix repeated fence waits and release DXGI frame-latency handles

D3D12: Fix repeated fence waits and release DXGI frame-latency handles #4873

Triggered via pull request October 31, 2026 00:16
Status Success
Total duration 13m 13s
Artifacts 3

build-apple.yml

on: pull_request
MacOS -> Pre-Checks
14s
MacOS -> Pre-Checks
Matrix: build
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6 notices
MacOS -> Pre-Checks
Due to capacity constraints, jobs targeting macOS arm64 runners may experience longer queue times.
MacOS -> iOS-Debug
Due to capacity constraints, jobs targeting macOS arm64 runners may experience longer queue times.
MacOS -> tvOS-Release
Due to capacity constraints, jobs targeting macOS arm64 runners may experience longer queue times.
MacOS -> MacOS-Release
Due to capacity constraints, jobs targeting macOS arm64 runners may experience longer queue times.
MacOS -> MacOS-Debug
Due to capacity constraints, jobs targeting macOS arm64 runners may experience longer queue times.
MacOS -> iOS-Release
Due to capacity constraints, jobs targeting macOS arm64 runners may experience longer queue times.

Artifacts

Produced during runtime
Name Size Digest
DiligentCore-MacOS-Release
9.27 MB
sha256:91488bda10ac5c84db9025907e80f25eebd87fff33d4fc99b209a3c02f4f7f00
DiligentCore-iOS-Release
6.29 MB
sha256:bf265dec2680002c8ef0000d22ae771664c7ead4b844a43f888b90be69891cdf
DiligentCore-tvOS-Release
5.56 MB
sha256:d27ec9d4d476ca95afb7d12eaa1d5fc89ee6d4225886df07521b5c88b6371d2f