An add-on for SpriterDotNet.Unity that bridges the gap between some of Unity's Mecanim features and SpriterDotNet.
-Install SpriterDotNet into your project
-Drop the SpriterDotNetMecanim folder into your project
-(re)Import your .scml file
-Use the created AnimatorController as you normally would in a Unity project
-You can alter the transition duration of all animations globally by editing that property in the AnimatorAssist component
-You can also specify transition durations for individual transitions through the AnimatorRelay behaviours within the animation states
-For transitions from the Any state, use the AnyStateRelay attached to the layer's root statemachine (just click anywhere on the background in the controller)