Revert "Grab keyboard when the game is not launched with -nomousegrab"#716
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Lgt2x merged 1 commit intoDescentDevelopers:mainfrom Jun 2, 2025
Merged
Revert "Grab keyboard when the game is not launched with -nomousegrab"#716Lgt2x merged 1 commit intoDescentDevelopers:mainfrom
Lgt2x merged 1 commit intoDescentDevelopers:mainfrom
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This reverts commit 1707ee1. Under X11, grabbing the keyboard has negative side effect of rendering Alt-Tab useless in windowed mode. Multimedia volume keys are rendered useless in windowed or fullscreen mode. When execution of descent3 is suspended (e.g. when running under a debugger), it would be impossible to get out of it even in fullscreen mode, since the SDL handler does not run. Looking at other games, I find that many other engines (chocolate-doom, gzdoom, yquake2, sauerbraten, but also gl-117) do not exercise keyboard grabbing either and only use relative mouse mode (mouse grab).
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This reverts commit 1707ee1.
Under X11, grabbing the keyboard has negative side effect of rendering Alt-Tab useless in windowed mode. Multimedia volume keys are rendered useless in windowed or fullscreen mode. When execution of descent3 is suspended (e.g. when running under a debugger), it would be impossible to get out of it even in fullscreen mode, since the SDL handler does not run.
Looking at other games, I find that many other engines (chocolate-doom, gzdoom, yquake2, sauerbraten, but also gl-117) do not exercise keyboard grabbing either and only use relative mouse mode (mouse grab).
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#665
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