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6 changes: 3 additions & 3 deletions Descent3/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -966,7 +966,7 @@ void SetScreenMode(int sm, bool force_res_change) {
} else {
scr_width = FIXED_SCREEN_WIDTH;
scr_height = FIXED_SCREEN_HEIGHT;
scr_bitdepth = 16;
scr_bitdepth = 32;
}

if (!rend_initted) {
Expand Down Expand Up @@ -999,7 +999,7 @@ void SetScreenMode(int sm, bool force_res_change) {
rend_initted = 1;
mprintf(0, "Changing menu settings to default!\n");
Game_video_resolution = RES_640X480;
Render_preferred_state.bit_depth = 16;
Render_preferred_state.bit_depth = 32;
scr_width = 640;
scr_height = 480;
}
Expand All @@ -1017,7 +1017,7 @@ void SetScreenMode(int sm, bool force_res_change) {
rend_initted = 1;
mprintf(0, "Changing menu settings to default!\n");
Game_video_resolution = RES_640X480;
Render_preferred_state.bit_depth = 16;
Render_preferred_state.bit_depth = 32;
scr_width = 640;
scr_height = 480;
Render_preferred_state.width = scr_width;
Expand Down
6 changes: 3 additions & 3 deletions renderer/HardwareOpenGL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -780,7 +780,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
DEVMODE devmode;

devmode.dmSize = sizeof(devmode);
devmode.dmBitsPerPel = 16;
devmode.dmBitsPerPel = 32;
// devmode.dmBitsPerPel=gpu_preferred_state.bit_depth;
devmode.dmPelsWidth = gpu_preferred_state.width;
devmode.dmPelsHeight = gpu_preferred_state.height;
Expand All @@ -794,7 +794,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
if (retval != DISP_CHANGE_SUCCESSFUL) {
mprintf(0, "Display mode change failed (err=%d), trying default!\n", retval);
retval = -1;
devmode.dmBitsPerPel = 16;
devmode.dmBitsPerPel = 32;
devmode.dmPelsWidth = 640;
devmode.dmPelsHeight = 480;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
Expand All @@ -807,7 +807,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
opengl_Close();
return 0;
} else {
gpu_preferred_state.bit_depth = 16;
gpu_preferred_state.bit_depth = 32;
gpu_preferred_state.width = 640;
gpu_preferred_state.height = 480;
}
Expand Down