Grav Gauntlet weapon changes and resprite#5951
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removed taser added Reflection (base 30% chance) added speed up while in hand (25% speed up) changed icon to fit more with artstyle plus bluesec inhand sprites match new sprite
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only actually deletes 20 and adds 14 its kinda lying cause i accidently replaced meta file with a exact copy of itself : I |
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Triaged by tribox.: The review duration has been set to 3 days. |
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I’ll fix that tomorrow it’s 3 AM HOLY SHIT!!! |
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Sorry about the high numbers all I had to test against was the syndicate guard ;) |
| delay: 2 | ||
| - type: HeldSpeedModifier # no more tazer means you need to RUN to catch people so uh PICK UP YO PACE | ||
| walkModifier: 1.25 | ||
| sprintModifier: 1.25 |
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Yeah looking at it now it looks pretty bad lol
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The taser stays off, it was never a focus just a add on I put in just so that someone with it could catch up to someone… I really don’t like the taser also it takes away your m1 melee so no clicking stuff always swing. I get why one would say that but I HATE IT it’s supposed to be a melee themed around pulling not shooting people with a taser. Now I doubt you will agree but I think it doesnt need the taser |
| Blunt: 20 | ||
| Heat: 3 | ||
| Structural: 20 | ||
| - type: Reflect # ok so i know this sounds like it would be broken but it really doesnt proc enough for it to be a major problem with any NT standard armor |
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Who are you talking to here?
| - type: MeleeWeapon | ||
| range: 1.2 # so you can actually use the pull | ||
| attackRate: 0.70 # heavy friggin fists bro | ||
| range: 1.4 # so you can actually use the pull |
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Not as bad of an example but this could go too
| Blunt: 20 | ||
| Heat: 3 | ||
| Structural: 20 | ||
| - type: Reflect # ok so i know this sounds like it would be broken but it really doesnt proc enough for it to be a major problem with any NT standard armor |
| - type: UseDelayOnShoot | ||
| - type: UseDelay | ||
| delay: 2 | ||
| - type: HeldSpeedModifier # no more tazer means you need to RUN to catch people so uh PICK UP YO PACE |
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There are a number of places like this where comments are used to either joke, or justify/explain something to the content review team that's going to end up looking at this. Those comments would be better off left as a note in the discord somewhere. They clutter the code and don't really convey any meaningful information. Comments are used to explain what was changed to pre-existing code for the next contributor to understand what's going on, not to have a conversation with people who are going to end up talking to you separately regardless.
| range: 1.2 # so you can actually use the pull | ||
| attackRate: 0.70 # heavy friggin fists bro | ||
| range: 1.4 # so you can actually use the pull | ||
| attackRate: 0.85 # heavy friggin fists bro |
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Changes requested by CR Sent by stop_sign. |
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all changes done but i royally screwed up rider while trying to clear my commits from when i was making the gauntlet (32 total) so it wasnt a mess when i pushed and uh well i cant test nor push ill fix this soon... |
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bad news, armor slowdown resist only works on species |








About the PR
I looked at the gauntlet and got alot of feedback and why it was weak and where to put changes in. I took out the taser because its a melee not a gun instead of that now you get a speed and reflect chance (because gravity bends light and stuffs) this is to make it actually feared and a good trade off of not being able to use it to shoot through windows which is a big downside when thats one of NT's primary strategies to warding off dangerous threats. along side this lets be honest here the sprite didn't fit AT ALL, so i made a new one by my self because i wanted to anyway this one i asked other people for they said it fit alot more i took out the silverish appearance to give it the same sad grey plastic or metal like the others do but kept it on the fingers also the parts that are just paint were replaced with blue to go along with the bluesec.
Why / Balance
This would (hopefully) make the gauntlet a viable choice not to just Oni's and actually a item that people might pick up if they had the chance, this makes it feel more like something that would strike fear into the heart of your enemy then just a silly fist. while i did want it so that the reflect was only on wield i couldn't make it do that so it will stay with reflect always on same for speed boost. All that aside this would just make it on par with what a melee should be for the head of the defenders of the station, being unique and fun and uh pretty strong (still sucks at swarm fights).
Technical details
Removed the entire taser gun line, i fixed the description, i tweaked some stats on it slightly mainly hit speed damage splits between heat and blunt pull speed of hit being slowed (oops forgot to mention those), added player speed modifyer, added reflection chance, changed parents to fit along with not being a gun, added wielding because its not a gun anymore.
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