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LartTyler edited this page Mar 6, 2012
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3 revisions
The feature list of SolusRpg is large, which is why I'm giving it a unique page. Since each update of Solus generally introduces several new features, I will do my best to keep this list up-to-date. However, if I've forgotten anything, please let me know!
General Features
Control over all world interaction
Block break/place events
Smelting events
Crafting events
Item usage events (swords, axes, etc.)
Easily expandable class system
Classes are defined in a single file, and can be as numerous as desired
Robust skill system
Support for active (castable) and passive (inherently active) skills
Skill API and documentation in the works
Controls for changing player stats
Easily change max health, regeneration amounts
Configurable player speed and jump height
Configurable damage bonuses and resistance bonuses
Per-class carrying weight
Configurable energy meter
Skills can draw from an "energy" pool, which is configurable based on class
Energy name, amounts, regen and degen rates, all configurable per-class