Synchronous sockets feature, WIP.#168
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4real wants to merge 7 commits into
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… make code easier to follow.
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Currently implemented inline in bichannel listener & client connection, though it's intended to be separate classes for Unity.
Currently (because I suck) it has a fair number of memory recycling and IDisposable issues that need to be solved. Some threading details are also sketchy.
Motivation for those unaware:
If someone has a better implementation without bugs, feel free to share it and I can close this one.