Update obtenebration.dm#1083
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You currently have a negative Fix/Feature pull request delta of -37. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
| cooldown_length = 1 TURNS | ||
| var/activating = FALSE | ||
| var/saved_brute_mod = 1 | ||
| var/saved_burn_mod = 1 |
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so doesnt this remove kindred's fire weakness
enter round with burn mod 2
activate tenebrous form, have burn mod 2 assigned (why?)
deactivate tenebrous form, now burn mod 1
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If we want it to use heat_mod I could do that, I think burn is just more fitting given heat requires you to be burning effectively - aka on fire - verses burn mod which just requires being hit by a lighter/welder/whatever.
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Kindred do not have a burn damage modifier currently. They have a heat damage modifier. Burn mod =/= heat mod.
See the screenshot. Kindred have a 1 burn mod, but a 2x heat mod. Showed it on view variables.

About The Pull Request
The-Final-Nights/The-Final-Nights-Rebase#332
Mirrors fix on downstream, fixes Obten 5 still taking embeding damage which allowed you to shoot out eyes of targets despite being damage immune. Also Gangrel claws were fully ignoring the form, only fire-based Agg damage is supposed to effect them; not physical agg.
Plus doubles the incoming burn damage as it says in TT material. Re-enables flying too since it's slower than mist form and very obvious anyway. (Think it's TT accurate, hard to tell due to vaugeness of what 'gravity immune' means.)
Why It's Good For The Game
Fixes Obten 5 to no longer be able to take damage from bullet embedding stuff. Plus TT accurate changes to let you actually counter people properly in shadow form still.
Changelog
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fix: Fixes Obtenebrate embedding issue
balance: Makes Obten 5 TT accurate with burns, agg damage, etc.
/:cl: