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How to use
ftbastler edited this page Jan 23, 2015
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ParticleEffect.NAME.display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range);ParticleEffect.NAME.display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players);ParticleEffect.NAME.display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, Player... players);
ParticleEffect.NAME.display(Vector direction, float speed, Location center, double range);ParticleEffect.NAME.display(Vector direction, float speed, Location center, List<Player> players);ParticleEffect.NAME.display(Vector direction, float speed, Location center, Player... players);
ParticleEffect.NAME.display(OrdinaryColor color, Location center, double range);ParticleEffect.NAME.display(OrdinaryColor color, Location center, List<Player> players);ParticleEffect.NAME.display(OrdinaryColor color, Location center, Player... players);ParticleEffect.NAME.display(NoteColor color, Location center, double range);ParticleEffect.NAME.display(NoteColor color, Location center, List<Player> players);ParticleEffect.NAME.display(NoteColor color, Location center, Player... players);
ParticleEffect.NAME.display(ItemData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range);ParticleEffect.NAME.display(ItemData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players);ParticleEffect.NAME.display(ItemData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, Player... players);ParticleEffect.NAME.display(ItemData data, Vector direction, float speed, Location center, double range);ParticleEffect.NAME.display(ItemData data, Vector direction, float speed, Location center, List<Player> players);ParticleEffect.NAME.display(ItemData data, Vector direction, float speed, Location center, Player... players);ParticleEffect.NAME.display(BlockData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range);ParticleEffect.NAME.display(BlockData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players);ParticleEffect.NAME.display(BlockData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, Player... players);ParticleEffect.NAME.display(BlockData data, Vector direction, float speed, Location center, double range);ParticleEffect.NAME.display(BlockData data, Vector direction, float speed, Location center, List<Player> players);ParticleEffect.NAME.display(BlockData data, Vector direction, float speed, Location center, Player... players);