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ftbastler edited this page Jan 23, 2015 · 2 revisions

Usage

Usage for all effects:

  • ParticleEffect.NAME.display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range);
  • ParticleEffect.NAME.display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players);
  • ParticleEffect.NAME.display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, Player... players);

Usage for directional effects:

  • ParticleEffect.NAME.display(Vector direction, float speed, Location center, double range);
  • ParticleEffect.NAME.display(Vector direction, float speed, Location center, List<Player> players);
  • ParticleEffect.NAME.display(Vector direction, float speed, Location center, Player... players);

Usage for colorable effects:

  • ParticleEffect.NAME.display(OrdinaryColor color, Location center, double range);
  • ParticleEffect.NAME.display(OrdinaryColor color, Location center, List<Player> players);
  • ParticleEffect.NAME.display(OrdinaryColor color, Location center, Player... players);
  • ParticleEffect.NAME.display(NoteColor color, Location center, double range);
  • ParticleEffect.NAME.display(NoteColor color, Location center, List<Player> players);
  • ParticleEffect.NAME.display(NoteColor color, Location center, Player... players);

Usage for effects which require data:

  • ParticleEffect.NAME.display(ItemData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range);
  • ParticleEffect.NAME.display(ItemData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players);
  • ParticleEffect.NAME.display(ItemData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, Player... players);
  • ParticleEffect.NAME.display(ItemData data, Vector direction, float speed, Location center, double range);
  • ParticleEffect.NAME.display(ItemData data, Vector direction, float speed, Location center, List<Player> players);
  • ParticleEffect.NAME.display(ItemData data, Vector direction, float speed, Location center, Player... players);
  • ParticleEffect.NAME.display(BlockData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range);
  • ParticleEffect.NAME.display(BlockData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players);
  • ParticleEffect.NAME.display(BlockData data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, Player... players);
  • ParticleEffect.NAME.display(BlockData data, Vector direction, float speed, Location center, double range);
  • ParticleEffect.NAME.display(BlockData data, Vector direction, float speed, Location center, List<Player> players);
  • ParticleEffect.NAME.display(BlockData data, Vector direction, float speed, Location center, Player... players);