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Pong-Clones

Pong-E as a learning exercise to learn various game engines/frameworks. So far, I have implemented it in Godot and have begun work on porting to ggez.rs The reference for this project may be found at https://www.pong-story.com/LAWN_TENNIS.pdf. All efforts have been made to render this version as faithful to the original as possible. As such, several features exist in this version that likely do not exist in most pong clones:

  • Proportions based on the exact timings of the sync signals, translated into pixels
  • 7-segment display generation, rather than using rendered fonts
  • Original game velocity vectors (the game did not have any physics engine to speak of, so the possible velocities were all discrete)
  • ATTRACT mode, which displays the bouncing ball and score from most recent game, until a coin is inserted

The code is a bit messy since this is my first experience with Godot. I tried making everything procedurally generated through Rust alone, but this workflow is less convenient. I've learned that leveraging the editor might be useful for future projects.

To run:

Controls:

W/S & Up/Down for the paddles

Enter in attract mode to start a new game

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Pong clone in Godot

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