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1 change: 1 addition & 0 deletions docs/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ Template for new versions:
## API
- ``Military::removeFromSquad``: removes unit from any squad assignments
- ``Buildings::checkFreeTiles``: now replaces the extents parameter for a building pointer
- ``Units::isUnitInBox``, ``Units::getUnitsInBox``: don't include inactive units

## Lua
- ``dfhack.units.setAutomaticProfessions``: sets unit labors according to current work detail settings
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4 changes: 3 additions & 1 deletion library/modules/Units.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -665,6 +665,8 @@ bool Units::isGreatDanger(df::unit *unit) {

bool Units::isUnitInBox(df::unit *u, const cuboid &box) {
CHECK_NULL_POINTER(u);
if (!isActive(u))
return false;
return box.containsPos(getPosition(u));
}

Expand All @@ -674,7 +676,7 @@ bool Units::getUnitsInBox(vector<df::unit *> &units, const cuboid &box, std::fun

units.clear();
for (auto unit : world->units.active)
if (filter(unit) && isUnitInBox(unit, box))
if (isUnitInBox(unit, box) && filter(unit))
units.push_back(unit);
return true;
}
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