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OpenGL - RedBook

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📕 Repo for study of OpenGL graphics computer. Reading - RedBook 1.2/3.0/3.1
👾 The magic of studying a little every day 👾

Technologies

All topics studied and those on the list to study:

🕹 OpenGL 💾 Comments
(Wild comments washed down with cheap wine 🍷)
1. Introduction (pg 1-31) good introduction the api and general splanation
2. State Management and Drawing
Geometric Objects (pg 31-123)
principal diference is change states today for shaders, interesting from manipule states in arrays and textures, other interesting thing was a draw and renderize primitives and geometrics objects
4. Color (pg 185-203)
5. Lighting (pg 203-249)
6. Blending, Antialiasing, Fog,
and Polygon Offset (pg 249-297)
7. Display List (pg 297-321)
8. Drawing Pixels, Bitmaps, Fonts,
and Images (pg 321-389)
9. Texture Mapping (pg 389-489)
10. The Framebuffer (pg 489-541)
11. Tessellators and Quadrics
(pg 489-569)
12. Evaluators and NURBS (pg 569-605)
13. Selection and Feedback (pg 605-635)
14. Now That You Know (pg 635-667)
15. The OpenGL Shading Language
(pg 667-731)
A. Basics of GLUT: The OpenGL
Utility Toolkit (pg 731-739)
B. State Variables (pg 739-803)
C. Homogeneous Coordinates and
Transformation Matrices (pg 803-809)
D. OpenGL and Windows Systems
(pg 809-885)

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Study Code of OpenGL - RedBook 1.2/3.0/3.1

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