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feat: Add MCPB bundle for Claude Desktop installation #580
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,82 @@ | ||
| # MCPB Ignore File | ||
| # This bundle uses uvx pattern - package downloaded from PyPI at runtime | ||
| # Only manifest.json, icon.png, README.md, and LICENSE are needed | ||
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| # Server source code (downloaded via uvx from PyPI) | ||
| Server/ | ||
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| # Unity Client plugin (separate installation) | ||
| MCPForUnity/ | ||
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| # Test projects | ||
| TestProjects/ | ||
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| # Documentation folder | ||
| docs/ | ||
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| # Custom Tools (shipped separately) | ||
| CustomTools/ | ||
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| # Development scripts at root | ||
| scripts/ | ||
| tools/ | ||
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| # Claude skill zip (separate distribution) | ||
| claude_skill_unity.zip | ||
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| # Development batch files | ||
| deploy-dev.bat | ||
| restore-dev.bat | ||
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| # Test files at root | ||
| test_unity_socket_framing.py | ||
| mcp_source.py | ||
| prune_tool_results.py | ||
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| # Docker | ||
| docker-compose.yml | ||
| .dockerignore | ||
| Dockerfile | ||
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| # Chinese README (keep English only) | ||
| README-zh.md | ||
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| # GitHub and CI | ||
| .github/ | ||
| .claude/ | ||
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| # IDE | ||
| .vscode/ | ||
| .idea/ | ||
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| # Python artifacts | ||
| *.pyc | ||
| __pycache__/ | ||
| .pytest_cache/ | ||
| .mypy_cache/ | ||
| *.egg-info/ | ||
| dist/ | ||
| build/ | ||
|
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| # Environment | ||
| .env* | ||
| *.local | ||
| .venv/ | ||
| venv/ | ||
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| # Git | ||
| .git/ | ||
| .gitignore | ||
| .gitattributes | ||
|
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| # Package management | ||
| uv.lock | ||
| poetry.lock | ||
| requirements*.txt | ||
| pyproject.toml | ||
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| # Logs and temp | ||
| *.log | ||
| *.tmp | ||
| .DS_Store | ||
| Thumbs.db |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,58 @@ | ||
| { | ||
| "manifest_version": "0.3", | ||
| "name": "Unity MCP", | ||
| "version": "9.0.7", | ||
| "description": "AI-powered Unity Editor automation via MCP - manage GameObjects, scripts, materials, scenes, prefabs, VFX, and run tests", | ||
| "author": { | ||
| "name": "Coplay", | ||
| "url": "https://www.coplay.dev" | ||
| }, | ||
| "repository": { | ||
| "type": "git", | ||
| "url": "https://github.com/CoplayDev/unity-mcp" | ||
| }, | ||
| "homepage": "https://www.coplay.dev", | ||
| "documentation": "https://github.com/CoplayDev/unity-mcp#readme", | ||
| "support": "https://github.com/CoplayDev/unity-mcp/issues", | ||
| "icon": "icon.png", | ||
| "server": { | ||
| "type": "python", | ||
| "entry_point": "Server/src/main.py", | ||
| "mcp_config": { | ||
| "command": "uvx", | ||
| "args": ["--from", "mcpforunityserver", "mcp-for-unity"], | ||
| "env": {} | ||
| } | ||
| }, | ||
| "tools": [ | ||
| {"name": "batch_execute", "description": "Execute multiple Unity operations in a single batch"}, | ||
| {"name": "debug_request_context", "description": "Debug and inspect MCP request context"}, | ||
| {"name": "execute_custom_tool", "description": "Execute custom Unity Editor tools registered by the project"}, | ||
| {"name": "execute_menu_item", "description": "Execute Unity Editor menu items"}, | ||
| {"name": "find_gameobjects", "description": "Find GameObjects in the scene by various criteria"}, | ||
| {"name": "find_in_file", "description": "Search for content within Unity project files"}, | ||
| {"name": "manage_asset", "description": "Create, modify, search, and organize Unity assets"}, | ||
| {"name": "manage_components", "description": "Add, remove, and configure GameObject components"}, | ||
| {"name": "manage_editor", "description": "Control Unity Editor state, play mode, and preferences"}, | ||
| {"name": "manage_gameobject", "description": "Create, modify, transform, and delete GameObjects"}, | ||
| {"name": "manage_material", "description": "Create and modify Unity materials and shaders"}, | ||
| {"name": "manage_prefabs", "description": "Create, instantiate, unpack, and modify prefabs"}, | ||
| {"name": "manage_scene", "description": "Load, save, query hierarchy, and manage Unity scenes"}, | ||
| {"name": "manage_script", "description": "Create, read, and modify C# scripts"}, | ||
| {"name": "manage_scriptable_object", "description": "Create and modify ScriptableObjects"}, | ||
| {"name": "manage_shader", "description": "Work with Unity shaders"}, | ||
| {"name": "manage_vfx", "description": "Manage Visual Effects, particle systems, and trails"}, | ||
| {"name": "read_console", "description": "Read Unity Editor console output (logs, warnings, errors)"}, | ||
| {"name": "refresh_unity", "description": "Refresh Unity Editor asset database"}, | ||
| {"name": "run_tests", "description": "Run Unity Test Framework tests"}, | ||
| {"name": "get_test_job", "description": "Get status of async test job"}, | ||
| {"name": "script_apply_edits", "description": "Apply code edits to C# scripts with validation"}, | ||
| {"name": "set_active_instance", "description": "Set the active Unity Editor instance for multi-instance workflows"}, | ||
| {"name": "apply_text_edits", "description": "Apply text edits to script content"}, | ||
| {"name": "create_script", "description": "Create new C# scripts"}, | ||
| {"name": "delete_script", "description": "Delete C# scripts"}, | ||
| {"name": "validate_script", "description": "Validate C# script syntax and compilation"}, | ||
| {"name": "manage_script_capabilities", "description": "Query script management capabilities"}, | ||
| {"name": "get_sha", "description": "Get SHA hash of script content"} | ||
| ] | ||
| } | ||
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issue (bug_risk): Clarify whether the server should be launched via entry_point or mcp_config to avoid conflicting definitions.
The manifest defines both a Python
entry_pointand anmcp_configusinguvx, which may cause different hosts to choose different startup paths. Decide which mechanism should be canonical and remove the other to avoid inconsistent behavior across MCP clients.