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@Vek17 Vek17 commented Jun 5, 2025

Additions

New set of laser sounds to replace the current sound used by the laser carbine.

References

Sounds were built off of these source files as a base with additional processing done in audacity by me:
https://freesound.org/people/humanoide9000/sounds/330293/
https://freesound.org/people/ItsThatRoboGuy/sounds/528771/

Files are under Creative Commons 0 1.0 Universal.

Reasoning

The current laser sounds feel very anemic compared to other weapons and lack the presence to make lasers feel distinct. I wanted to give lasers a more distinct presence on the battlefield. Specific goal wise I wanted a distinct attack (the pop) to define shots, while giving it a fairly classic laser pew given the relatively low power present.

Alternatives

I have a set of alternate versions with a more pronounced initial attack and pop that can be seen on the discord.
https://discord.com/channels/278818534069501953/1000177901846659153/1379636959781326880

I went with this version because while I think the more distinct pop sounds better at low rates of fire, this is being used for a rapidly firing gun and with rimworld's sound system the pop tends to get over emphasized in full auto fire, especially with multiple weapons.

Testing

Check tests you have performed:

  • Game runs without errors
  • Playtested a colony (a few hours doing audio testing. As this is not code that should be sufficient.)

@Vek17 Vek17 requested review from a team as code owners June 5, 2025 01:43
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