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@abrosen abrosen commented Dec 25, 2025

VacSlipsuit mod

Additions

  • Prestige VacSlipsuit patched
    • Armor and bulk values were set identical to a regular hyperweave VacSlipsuit
    • Hyperweave is the fabric component in the prestige recipe, so it was the best analogue.

Changes and rational

  • Bulk reduced
    • bulk to match the idea that these are superlight and futuristic space apparel.
    • I used jumpsuits as a base and made them slightly more bulky
  • Heat armor values were adjusted, as they were not before
    • Unpatched, these could make you immune to heat damage

Unchanged

  • Temperature and vacuum resistance
    • Temperature insulation needs to be nerfed. As it is, this item is the strongest skin layer in the game as it obviates any temperature threats base game can throw at you. I am reducing it in my personal set of patches, but I think it's appropriate to force that change on everyone else.
    • Vacuum resistance is 60%. This isn't as egregious as temperature, just strong.

Testing

Check tests you have performed:

  • [-] Compiles without warnings (Just XML changes to an XML item)
  • [-] Game runs without errors (None caused by this one, current dev branch has airburst stuff going on)
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (long enough to spawn an item)

@abrosen abrosen requested review from a team as code owners December 25, 2025 17:08
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20508356176.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Dec 25, 2025
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20510644353.zip

@N7Huntsman N7Huntsman merged commit cf9c8c9 into CombatExtended-Continued:Development Dec 25, 2025
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2 participants