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Additions

  • Added render subworkers that toggle rendering of apparel based off the backpack and tacvest setting.
  • Added a temporary patch to add said subworkers to apparel render nodes based on a mod extension.

Changes

  • Obsoleted existing render node workers in favor of new subworkers.
  • Commented out the defined render nodes, they will be re-enabled to replace the harmony patch whenever the base game regression gets resolved.

Reasoning

  • Subworkers are a more flexible option to use, since there is no limit to how many can be added to a node and they can co-exist with nodes that use custom worker classes.

Alternatives

  • Avoid harmony patching and exist with a non-working render toggle.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony (specify how long)

@Safairette Safairette requested review from a team as code owners December 25, 2025 12:04
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20504766428.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Dec 25, 2025
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20504815263.zip

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Download in Comments This PR has a zipfile download available.

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2 participants