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@chief-turkler chief-turkler commented Dec 20, 2025

Changes

Combat Extended patches for the new genes, mutants, apparel and weapon.

References

Links to the associated issues or other related pull requests, e.g.

Notes

Some of these numbers on the genes may seem pretty big and that's because they are. These are end-game genes that you can only obtain a few of after completing a lengthy event chain.
For reference, here's a real stat offset from the base mod:
hello
These genes are intended to be quite strong.

All the mutants use the human body and one of the mutants is basically a tank from Left 4 Dead 2, so I gave it a small amount of non-regenerating degradable armor. Not doing so would be a huge nerf, I feel like, compared to the intended balance of the mod.
It felt good in testing, an assault rifle and two bolt-action rifles were able to quickly strip it of this armor but the armor (combined with the creature feeling no pain) did help it stay alive just a bit longer. In close quarters, where you'll exclusively be fighting these monsters, this should make it a good threat.

One of the genes gives a pawn the hellsphere cannon blast as an ability. As that cannon and its vaporize damage works as-is in Combat Extended, I've kept it the same here.

The patient gown, being non-armor apparel, has generic non-armor apparel stats applied.

Scalpel tool stats come from the knife.

Testing

Check tests you have performed:

  • Compiles without warnings - Changes do not require a recompile
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long) - About 20 minutes in devmode

@chief-turkler chief-turkler requested review from a team as code owners December 20, 2025 21:34
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20400359744.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Dec 20, 2025
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20401883298.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20402038698.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20402075943.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20402169748.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20402462725.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20403733482.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20416319651.zip

This change should be wholly invalid as the splicelings are meant to die very, very soon, and don't exactly live long enough to heal, but at least one person reported them appearing in quests despite the splicelings being forbidden from quests, so just as a precaution
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20427110617.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20447982481.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20452034147.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-20453874467.zip

@N7Huntsman N7Huntsman merged commit a4e6593 into CombatExtended-Continued:Development Dec 23, 2025
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@chief-turkler chief-turkler mentioned this pull request Dec 30, 2025
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[Patch Request]: VQE: Ancients

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